My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Hog Rider Lumberjack Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack Ram Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Firecracker Hog Rider Electro Wizard Lumberjack Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Lumberjack Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Hog Rider Poison Electro Wizard Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Hog Rider Poison

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Ram Rider Poison Lumberjack
Firecracker
Zap Hog Rider P.E.K.K.A Lumberjack Ram Rider
Hog Rider
Zap Firecracker Poison Electro Wizard Lumberjack
Poison
P.E.K.K.A Zap Hog Rider Ram Rider
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Lumberjack Ram Rider
Electro Wizard
Zap P.E.K.K.A Hog Rider Lumberjack Ram Rider
Lumberjack
Zap Firecracker Hog Rider P.E.K.K.A Electro Wizard Ram Rider
Ram Rider
Zap Firecracker Poison P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 1 13

Zap
Electro Wizard Firecracker Poison P.E.K.K.A Lumberjack Ram Rider
Firecracker
Zap P.E.K.K.A Electro Wizard Lumberjack
Hog Rider
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Poison P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Zap Firecracker Electro Wizard Ram Rider
Ram Rider
Zap Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Electro Wizard
P.E.K.K.A Lumberjack Firecracker Electro Wizard Ram Rider
Firecracker Poison P.E.K.K.A Lumberjack
Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Ram Rider Zap Firecracker Poison
Zap Poison P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Lumberjack
Firecracker Electro Wizard Lumberjack
Poison Electro Wizard Zap Firecracker Lumberjack Ram Rider
Zap Firecracker Poison Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Electro Wizard Ram Rider
Zap Firecracker Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Zap P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Firecracker Poison P.E.K.K.A Electro Wizard Lumberjack
Zap Firecracker Electro Wizard Lumberjack Ram Rider
Zap Poison Firecracker Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Firecracker Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Firecracker Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Firecracker Poison Zap Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Firecracker Poison
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Lumberjack Ram Rider
Firecracker
Electro Wizard Zap Firecracker Poison P.E.K.K.A Lumberjack
Poison Zap Firecracker P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap Electro Wizard Ram Rider
Poison
Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap Ram Rider
Firecracker Poison
Poison Zap Firecracker Ram Rider
Poison Zap Firecracker Ram Rider
Poison Electro Wizard Lumberjack
Firecracker Poison Zap Electro Wizard Ram Rider
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison
Firecracker Poison Zap Electro Wizard Ram Rider
Zap Poison Ram Rider
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard
Poison Zap Firecracker Electro Wizard Ram Rider
Poison Firecracker Electro Wizard Lumberjack
Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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