My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman Ram Rider
Giant Snowball
Royal Hogs Fisherman Lumberjack Ram Rider
Zap
Royal Hogs Fisherman Ram Rider
Barbarian Barrel
Royal Hogs Lumberjack
The Log
Royal Hogs Fisherman Lumberjack Ram Rider
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Fisherman Lumberjack Ram Rider
Fireball
Royal Hogs Fisherman Lumberjack Ram Rider
Poison
Royal Hogs Fisherman
Lightning
Fisherman Lumberjack Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fisherman Fireball Freeze Lumberjack Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Fisherman Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Freeze The Log Ram Rider
Royal Hogs
Fireball The Log Fisherman Lumberjack
Rage
Freeze
Fireball
The Log
Fireball Royal Hogs Fisherman Lumberjack Ram Rider
Fisherman
Royal Hogs The Log Ram Rider
Lumberjack
Royal Hogs The Log Ram Rider
Ram Rider
Fireball The Log Fisherman Lumberjack

Defense Synergies 1 9

Fireball
The Log Freeze Lumberjack Ram Rider
Royal Hogs
Rage
Freeze
Fireball Lumberjack
The Log
Fireball Fisherman Lumberjack Ram Rider
Fisherman
The Log Ram Rider
Lumberjack
Fireball Freeze The Log Ram Rider
Ram Rider
Fireball The Log Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Ram Rider
Lumberjack The Log Fisherman Ram Rider
Fisherman Lumberjack Ram Rider Freeze
Lumberjack Fisherman Ram Rider
Fireball The Log Lumberjack
Fireball Freeze The Log Lumberjack
Ram Rider Fireball Freeze
Fireball The Log Ram Rider
Fisherman Lumberjack
Fisherman Lumberjack
Fireball Freeze The Log Fisherman Lumberjack Ram Rider
Fireball Ram Rider
Lumberjack Fireball Freeze The Log Ram Rider
Fireball Freeze The Log Lumberjack
Lumberjack Ram Rider
Fireball Freeze The Log Fisherman Lumberjack Ram Rider
Fireball Fisherman Lumberjack
Fireball The Log Fisherman Lumberjack Ram Rider
Freeze The Log Fireball Fisherman Lumberjack Ram Rider
Fisherman Lumberjack Ram Rider
Fireball The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Fisherman
Fireball The Log Fisherman Lumberjack
Lumberjack The Log Fisherman Ram Rider
Lumberjack Fireball The Log Fisherman Ram Rider
Fisherman Lumberjack Ram Rider
Fireball Freeze Ram Rider
Fireball Lumberjack Ram Rider
Fisherman Lumberjack
Freeze Fireball The Log
Lumberjack
Fireball The Log
Fireball Lumberjack Ram Rider
Fireball
Fireball Freeze The Log Fisherman Lumberjack
Fireball Freeze The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log Fisherman Ram Rider
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Freeze Ram Rider
The Log
Fireball The Log Freeze Ram Rider
Fireball The Log Fisherman Ram Rider
Fireball Fisherman Lumberjack
Fireball The Log Fisherman Ram Rider
Fireball
Fireball The Log Fisherman
Fireball Freeze Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball Freeze
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Freeze The Log Fireball
Fisherman
Fireball The Log Fisherman Ram Rider
Fireball The Log Fisherman Ram Rider
Fireball The Log Fisherman
Fireball
Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Freeze
Fireball Ram Rider
Freeze
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log
Fireball

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