My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Three Musketeers Electro Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Three Musketeers Goblin Curse
Giant Snowball
Skeletons Archers Three Musketeers Goblin Curse Electro Dragon Lumberjack
Zap
Skeletons Archers Three Musketeers Goblin Curse
Barbarian Barrel
Skeletons Archers Three Musketeers Goblin Curse Electro Wizard Lumberjack
The Log
Skeletons Archers Three Musketeers Goblin Curse Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Goblin Curse
Royal Delivery
Skeletons Archers Three Musketeers Electro Dragon Electro Wizard Lumberjack
Fireball
Archers Three Musketeers Electro Dragon Electro Wizard Lumberjack
Poison
Archers Three Musketeers Goblin Curse Electro Dragon Electro Wizard
Lightning
Three Musketeers Electro Dragon Electro Wizard Lumberjack
Rocket
Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Archers Freeze Electro Wizard Lumberjack Electro Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Curse Archers Freeze

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Electro Dragon Lumberjack
Three Musketeers
Goblin Curse
Freeze
Electro Dragon
Archers
Electro Wizard
Lumberjack
Lumberjack
Archers Electro Wizard

Defense Synergies 0 11

Skeletons
Archers Electro Dragon Electro Wizard Lumberjack
Archers
Skeletons Electro Wizard Lumberjack
Three Musketeers
Goblin Curse
Freeze
Electro Wizard Lumberjack
Electro Dragon
Skeletons Electro Wizard Lumberjack
Electro Wizard
Skeletons Archers Freeze Electro Dragon Lumberjack
Lumberjack
Skeletons Archers Freeze Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Lumberjack Skeletons Three Musketeers Goblin Curse Electro Dragon Electro Wizard
Three Musketeers Lumberjack Skeletons Archers Goblin Curse Freeze Electro Dragon Electro Wizard
Three Musketeers Lumberjack Skeletons Goblin Curse Electro Dragon Electro Wizard
Lumberjack
Freeze Skeletons Archers Electro Dragon Electro Wizard Lumberjack
Three Musketeers Electro Wizard Archers Goblin Curse Freeze Electro Dragon
Electro Dragon Electro Wizard
Three Musketeers Skeletons Goblin Curse Lumberjack
Skeletons Archers Electro Wizard Lumberjack
Archers Goblin Curse Electro Wizard Skeletons Freeze Electro Dragon Lumberjack
Three Musketeers Archers Goblin Curse Electro Dragon Electro Wizard
Lumberjack Skeletons Three Musketeers Goblin Curse Freeze Electro Dragon Electro Wizard
Three Musketeers Goblin Curse Freeze Electro Dragon Electro Wizard Lumberjack
Three Musketeers Goblin Curse Electro Wizard Lumberjack
Three Musketeers Goblin Curse Freeze Electro Wizard Lumberjack
Three Musketeers Skeletons Electro Dragon Electro Wizard Lumberjack
Archers Three Musketeers Electro Dragon Electro Wizard Lumberjack
Freeze Archers Goblin Curse Electro Dragon Electro Wizard Lumberjack
Three Musketeers Goblin Curse Electro Wizard Lumberjack
Archers Goblin Curse Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Electro Wizard
Electro Wizard Archers Electro Dragon Lumberjack
Lumberjack Skeletons Electro Dragon Electro Wizard
Lumberjack Electro Wizard
Skeletons Three Musketeers Goblin Curse Lumberjack
Skeletons Archers Three Musketeers Goblin Curse Freeze Electro Dragon Electro Wizard
Skeletons Archers Electro Wizard Lumberjack
Goblin Curse Lumberjack
Freeze Electro Dragon Electro Wizard Skeletons
Skeletons Three Musketeers Goblin Curse
Electro Dragon Lumberjack
Electro Wizard
Skeletons Three Musketeers Goblin Curse Lumberjack
Archers Three Musketeers Goblin Curse Electro Dragon
Electro Dragon Electro Wizard Skeletons Archers Three Musketeers Freeze Lumberjack
Archers Goblin Curse Freeze Electro Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Goblin Curse Electro Dragon Electro Wizard
Electro Dragon
Freeze
Goblin Curse
Goblin Curse Freeze Electro Dragon
Archers
Goblin Curse Freeze Electro Dragon
Electro Dragon
Three Musketeers Electro Dragon Electro Wizard Lumberjack
Electro Dragon Electro Wizard
Archers Goblin Curse Electro Dragon
Three Musketeers
Freeze Electro Dragon
Three Musketeers Electro Dragon
Three Musketeers Electro Dragon
Three Musketeers Freeze
Archers Three Musketeers Electro Dragon Electro Wizard
Goblin Curse Electro Dragon
Electro Dragon
Goblin Curse Freeze Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon
Goblin Curse
Archers Goblin Curse Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Freeze
Electro Dragon
Freeze Electro Dragon Electro Wizard
Goblin Curse
Electro Wizard Archers Freeze Electro Dragon
Archers Three Musketeers Goblin Curse Electro Dragon Electro Wizard
Freeze
Three Musketeers Electro Dragon Electro Wizard Lumberjack
Electro Dragon
Three Musketeers Electro Dragon
Electro Dragon Freeze Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Freeze Electro Wizard
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: