My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Wizard Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage The Log Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Rage The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon P.E.K.K.A Lumberjack
Wizard
Rage Balloon P.E.K.K.A Lumberjack
Rage
Balloon Wizard
Balloon
Ice Spirit Rage Lumberjack Wizard The Log
P.E.K.K.A
Ice Spirit Wizard The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Ice Spirit Wizard P.E.K.K.A The Log

Defense Synergies 1 13

Skeletons
Ice Spirit Wizard P.E.K.K.A The Log Lumberjack
Ice Spirit
Skeletons Wizard P.E.K.K.A The Log Lumberjack
Wizard
Skeletons Ice Spirit P.E.K.K.A The Log Lumberjack
Rage
Balloon
P.E.K.K.A
The Log Skeletons Ice Spirit Wizard
The Log
P.E.K.K.A Skeletons Ice Spirit Wizard Lumberjack
Lumberjack
Skeletons Ice Spirit Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Lumberjack Skeletons Ice Spirit The Log
P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A The Log Lumberjack
The Log Skeletons Lumberjack
Ice Spirit Wizard
P.E.K.K.A The Log
P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit Lumberjack
Skeletons Wizard The Log Lumberjack
Wizard
P.E.K.K.A Lumberjack Skeletons Ice Spirit Wizard The Log
Wizard Ice Spirit P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit P.E.K.K.A The Log Lumberjack
Wizard Skeletons P.E.K.K.A Lumberjack
Ice Spirit Wizard The Log Lumberjack
Wizard The Log Ice Spirit Lumberjack
P.E.K.K.A Lumberjack
Wizard P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Skeletons Lumberjack
Wizard Skeletons Ice Spirit
P.E.K.K.A Skeletons Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons
P.E.K.K.A Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Skeletons Wizard Lumberjack
Wizard
Skeletons Ice Spirit P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Ice Spirit
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Lumberjack
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Ice Spirit Wizard
Wizard The Log
Ice Spirit
P.E.K.K.A
Wizard The Log
Ice Spirit
Wizard
The Log
Wizard Lumberjack
The Log Wizard
P.E.K.K.A
Ice Spirit The Log
The Log
P.E.K.K.A
Wizard

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