My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Lumberjack Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Ice Wizard Lumberjack
The Log
Ice Spirit Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Electro Dragon Ice Wizard Lumberjack Ram Rider
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Lumberjack Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Tornado Ice Wizard Lumberjack Electro Dragon Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Lumberjack Ram Rider
Rage
Electro Dragon
Tornado
Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Rage Tornado Ice Wizard
Lightning
Ram Rider
Ice Wizard
Tornado Electro Dragon Lumberjack Ram Rider
Lumberjack
Ice Spirit Ice Wizard Ram Rider
Ram Rider
Lightning Ice Spirit Tornado Ice Wizard Lumberjack

Defense Synergies 1 11

Ice Spirit
Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Rage
Tornado
Ice Wizard Ice Spirit Electro Dragon Ram Rider
Electro Dragon
Ice Spirit Tornado Ice Wizard Lumberjack
Lightning
Ice Wizard
Tornado Ice Spirit Electro Dragon Lumberjack
Lumberjack
Ice Spirit Electro Dragon Ice Wizard Ram Rider
Ram Rider
Ice Spirit Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Ram Rider
Lumberjack Ice Spirit Electro Dragon Ice Wizard Ram Rider
Tornado Lumberjack Ram Rider Electro Dragon Lightning Ice Wizard
Lumberjack Electro Dragon Ice Wizard Ram Rider
Lightning Tornado Lumberjack
Tornado Electro Dragon Ice Wizard Lumberjack
Tornado Lightning Ram Rider Ice Spirit Electro Dragon Ice Wizard
Lightning Electro Dragon Ram Rider
Tornado Ice Wizard Lumberjack
Tornado Ice Spirit Ice Wizard Lumberjack
Ice Wizard Tornado Electro Dragon Lumberjack Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
Lumberjack Ice Spirit Electro Dragon Lightning Ice Wizard Ram Rider
Ice Spirit Tornado Electro Dragon Lumberjack
Lumberjack Ram Rider
Tornado Ice Spirit Lightning Lumberjack Ram Rider
Tornado Electro Dragon Lumberjack
Ice Spirit Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado Ice Spirit Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Electro Dragon Lightning Lumberjack
Lumberjack Ice Spirit Electro Dragon Lightning Ram Rider
Lightning Lumberjack Tornado Ram Rider
Lumberjack Ram Rider
Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Lightning Ice Wizard Lumberjack Ram Rider
Lumberjack
Electro Dragon Lightning Ice Spirit Tornado
Electro Dragon Lumberjack
Lightning Tornado
Lightning Lumberjack Ram Rider
Electro Dragon
Electro Dragon Ice Spirit Tornado Lightning Lumberjack
Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider
Lightning Electro Dragon
Lightning
Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Tornado
Ice Spirit Tornado Electro Dragon Lightning Ice Wizard Ram Rider
Tornado Electro Dragon Lightning Ram Rider
Lightning Tornado Electro Dragon Lumberjack
Lightning Tornado Electro Dragon Ram Rider
Lightning Tornado Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Ice Spirit Electro Dragon Ice Wizard
Tornado Electro Dragon Lightning Ice Wizard Ram Rider
Lightning Tornado Electro Dragon Ram Rider
Lightning Tornado
Lightning Tornado Electro Dragon Ice Wizard
Electro Dragon Lightning Ice Spirit
Lightning
Lightning Electro Dragon
Lightning Ice Spirit Electro Dragon
Lightning
Lightning Ice Spirit Electro Dragon
Lightning Tornado Electro Dragon Ice Wizard Ram Rider
Lightning Electro Dragon Lumberjack
Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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