My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Lumberjack Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Lumberjack Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Guards Ice Wizard Lumberjack
The Log
Electro Spirit Guards Lumberjack Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Electro Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Electro Dragon Ice Wizard Lumberjack Ram Rider
Poison
Guards Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Lumberjack Ram Rider Monk
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Guards Tornado Ice Wizard Lumberjack Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Guards Tornado Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack Ram Rider
Guards
Lumberjack Ram Rider
Tornado
Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Tornado Ice Wizard
Ice Wizard
Tornado Electro Dragon Lumberjack Ram Rider
Lumberjack
Electro Spirit Guards Ice Wizard Ram Rider
Ram Rider
Electro Spirit Guards Tornado Ice Wizard Lumberjack
Monk

Defense Synergies 1 10

Electro Spirit
Lumberjack
Guards
Electro Dragon Ice Wizard Lumberjack
Tornado
Ice Wizard Electro Dragon Ram Rider
Electro Dragon
Guards Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Guards Electro Dragon Lumberjack
Lumberjack
Electro Spirit Guards Electro Dragon Ice Wizard Ram Rider
Ram Rider
Tornado Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Lumberjack Electro Dragon Ice Wizard Ram Rider Monk
Tornado Lumberjack Ram Rider Electro Dragon Ice Wizard
Lumberjack Guards Electro Dragon Ice Wizard Ram Rider Monk
Tornado Lumberjack Monk
Tornado Electro Spirit Guards Electro Dragon Ice Wizard Lumberjack
Tornado Ram Rider Electro Spirit Electro Dragon Ice Wizard
Electro Spirit Electro Dragon Ram Rider Monk
Tornado Ice Wizard Lumberjack
Guards Tornado Ice Wizard Lumberjack
Guards Ice Wizard Electro Spirit Tornado Electro Dragon Lumberjack Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
Lumberjack Guards Electro Dragon Ice Wizard Ram Rider
Electro Spirit Guards Tornado Electro Dragon Lumberjack
Lumberjack Ram Rider
Tornado Monk Lumberjack Ram Rider
Tornado Electro Dragon Lumberjack
Electro Spirit Guards Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado Electro Spirit Guards Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Electro Spirit Guards Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Electro Dragon Lumberjack Monk
Guards Lumberjack Electro Dragon Ram Rider
Guards Lumberjack Tornado Ram Rider Monk
Guards Lumberjack Ram Rider
Electro Spirit Tornado Electro Dragon Ice Wizard Ram Rider Monk
Guards Ice Wizard Lumberjack Ram Rider
Lumberjack
Electro Dragon Electro Spirit Tornado Monk
Guards
Guards Electro Dragon Lumberjack
Monk Guards Tornado
Guards Lumberjack Ram Rider
Electro Dragon
Guards Electro Dragon Electro Spirit Tornado Lumberjack Monk
Electro Spirit Electro Dragon Ice Wizard
Electro Spirit Ice Wizard
Tornado Ice Wizard
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Monk
Monk Tornado Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Guards
Electro Spirit Tornado Electro Dragon Ice Wizard Ram Rider Monk
Tornado
Tornado Electro Dragon Ice Wizard Ram Rider
Monk Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon Lumberjack
Monk Tornado Electro Dragon Ram Rider
Monk Tornado Electro Dragon
Electro Dragon Monk
Electro Dragon
Electro Dragon
Monk Tornado
Electro Dragon Monk
Tornado Electro Dragon Monk
Monk
Tornado
Tornado Monk
Electro Dragon Monk
Tornado Electro Spirit Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard Ram Rider Monk
Tornado Electro Dragon Ram Rider Monk
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Electro Spirit Guards
Electro Dragon
Electro Spirit Electro Dragon Monk
Monk
Electro Spirit Guards Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider Monk
Electro Dragon Lumberjack
Electro Dragon
Monk Tornado
Electro Dragon
Electro Dragon Electro Spirit Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Monk
Electro Dragon Monk

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