My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Balloon Electro Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Mighty Miner
Giant Snowball
Guards Balloon Lumberjack Mighty Miner
Zap
Guards Balloon Mighty Miner
Barbarian Barrel
Ice Spirit Rascals Guards Electro Wizard Lumberjack
The Log
Ice Spirit Rascals Guards Lumberjack
Earthquake
Guards
Arrows
Ice Spirit Rascals Guards
Royal Delivery
Ice Spirit Rascals Guards Balloon Electro Wizard Lumberjack
Fireball
Rascals Balloon Electro Wizard Lumberjack Mighty Miner
Poison
Rascals Guards Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack Mighty Miner
Rocket
Rascals Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Void Electro Wizard Lumberjack Mighty Miner Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Guards Void Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Rascals Guards Lumberjack
Rascals
Ice Spirit Balloon Electro Wizard Lumberjack
Guards
Ice Spirit Lumberjack
Void
Balloon
Balloon
Ice Spirit Lumberjack Rascals Void Electro Wizard
Electro Wizard
Rascals Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Rascals Guards Electro Wizard
Mighty Miner

Defense Synergies 0 7

Ice Spirit
Rascals Guards Electro Wizard Lumberjack
Rascals
Ice Spirit
Guards
Ice Spirit Electro Wizard Lumberjack
Void
Balloon
Electro Wizard
Ice Spirit Guards Lumberjack
Lumberjack
Ice Spirit Guards Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
Lumberjack Ice Spirit Rascals Electro Wizard
Lumberjack Rascals Void Electro Wizard
Lumberjack Rascals Guards Electro Wizard
Lumberjack
Rascals Guards Electro Wizard Lumberjack
Electro Wizard Ice Spirit Rascals Void
Rascals Void Electro Wizard
Mighty Miner Rascals Lumberjack
Guards Ice Spirit Rascals Electro Wizard Lumberjack
Guards Electro Wizard Rascals Lumberjack
Rascals Electro Wizard
Lumberjack Ice Spirit Rascals Guards Electro Wizard
Ice Spirit Rascals Guards Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Ice Spirit Rascals Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Ice Spirit Rascals Guards Electro Wizard Lumberjack
Ice Spirit Rascals Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rascals Guards Electro Wizard Lumberjack
Guards Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack Void Electro Wizard
Void Electro Wizard Lumberjack
Guards Lumberjack Ice Spirit Rascals Electro Wizard
Guards Lumberjack Rascals Electro Wizard
Rascals Guards Lumberjack Mighty Miner
Ice Spirit Rascals Electro Wizard
Rascals Guards Void Electro Wizard Lumberjack
Mighty Miner Rascals Lumberjack
Void Electro Wizard Ice Spirit
Guards
Rascals Guards Lumberjack
Guards Void Electro Wizard
Rascals Guards Lumberjack
Rascals
Rascals Guards Electro Wizard Ice Spirit Lumberjack Mighty Miner
Rascals Electro Wizard Mighty Miner
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Guards
Void Electro Wizard
Void
Rascals Guards Void
Ice Spirit
Ice Spirit
Void
Guards Void Electro Wizard Lumberjack
Void Electro Wizard
Void
Void
Void
Void Electro Wizard
Void
Void
Void
Void
Void
Ice Spirit
Void Electro Wizard
Void
Void
Void Electro Wizard
Electro Wizard Ice Spirit Guards Void
Void
Void
Void Ice Spirit Electro Wizard
Mighty Miner
Electro Wizard Ice Spirit Guards Void
Electro Wizard
Void Rascals Electro Wizard Lumberjack
Void
Ice Spirit Rascals Guards Electro Wizard
Void Electro Wizard
Void Electro Wizard
Void
Void

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