My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Princess Inferno Dragon Lumberjack
Zap
Bomber Princess Inferno Dragon
Barbarian Barrel
Bomber Princess Electro Wizard Lumberjack
The Log
Bomber Mini P.E.K.K.A Princess Lumberjack
Earthquake
Bomber
Arrows
Bomber Princess
Royal Delivery
Bomber Mini P.E.K.K.A Princess Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Princess Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Princess Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Princess Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Princess Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Bomber Arrows Princess Electro Wizard Lumberjack Mega Knight
Princess
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Bomber Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Mini P.E.K.K.A Princess Electro Wizard Lumberjack

Defense Synergies 2 10

Bomber
Mini P.E.K.K.A Electro Wizard
Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Princess
Princess
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Bomber Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Arrows Electro Wizard
Mega Knight
Arrows Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Bomber Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Mega Knight
Bomber Arrows Mini P.E.K.K.A Princess Lumberjack Mega Knight
Arrows Bomber Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Arrows Princess
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Princess Lumberjack
Bomber Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard Bomber Arrows Princess Lumberjack Mega Knight
Arrows Inferno Dragon Princess Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Bomber Electro Wizard
Bomber Mega Knight Arrows Mini P.E.K.K.A Princess Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bomber Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Mega Knight Bomber Electro Wizard Lumberjack
Arrows Bomber Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Bomber Mega Knight Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Electro Wizard Bomber Arrows Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Arrows Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Lumberjack
Bomber Princess Mega Knight
Electro Wizard Bomber Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mega Knight Bomber Mini P.E.K.K.A Princess Electro Wizard Inferno Dragon
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Princess
Bomber Arrows Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Princess
Arrows Princess Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Bomber Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Bomber Princess Mega Knight
Inferno Dragon
Arrows Princess Electro Wizard
Arrows Princess Mega Knight
Arrows
Arrows Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Princess
Arrows Princess Electro Wizard
Arrows
Mini P.E.K.K.A Princess Electro Wizard Lumberjack Mega Knight
Arrows Bomber Princess
Arrows
Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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