My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Fisherman Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Fire Spirit Archers Barbarians Balloon
Zap
Fire Spirit Archers Balloon
Barbarian Barrel
Fire Spirit Archers Barbarians Wizard
The Log
Fire Spirit Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mini P.E.K.K.A Wizard Balloon
Fireball
Archers Barbarians Wizard Balloon
Poison
Archers Barbarians Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Archers Mini P.E.K.K.A Poison Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Archers Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon
Archers
Mini P.E.K.K.A Barbarian Barrel Balloon
Barbarians
Balloon
Mini P.E.K.K.A
Fire Spirit Archers Wizard Barbarian Barrel
Wizard
Mini P.E.K.K.A Balloon
Barbarian Barrel
Balloon Archers Mini P.E.K.K.A
Poison
Balloon
Balloon
Barbarian Barrel Fire Spirit Archers Barbarians Wizard Poison

Defense Synergies 1 6

Fire Spirit
Mini P.E.K.K.A
Archers
Barbarian Barrel Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Fire Spirit Archers Wizard Barbarian Barrel
Wizard
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Archers Mini P.E.K.K.A Wizard Poison
Poison
Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Fire Spirit Archers
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Archers
Fire Spirit Archers Wizard Poison
Barbarians Barbarian Barrel Poison
Barbarians Mini P.E.K.K.A
Fire Spirit Archers Barbarians Mini P.E.K.K.A Barbarian Barrel
Archers Barbarians Poison Wizard Barbarian Barrel
Archers Wizard Poison
Barbarians Mini P.E.K.K.A Fire Spirit Wizard
Fire Spirit Wizard Barbarians Mini P.E.K.K.A Barbarian Barrel Poison
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Poison
Fire Spirit Archers Barbarians Wizard Barbarian Barrel
Wizard Barbarian Barrel Poison Fire Spirit Archers Barbarians
Barbarians Mini P.E.K.K.A
Wizard Fire Spirit Archers Barbarians Mini P.E.K.K.A Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Barbarian Barrel
Poison Archers Mini P.E.K.K.A Wizard Barbarian Barrel
Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Barbarian Barrel
Barbarians Mini P.E.K.K.A
Fire Spirit Wizard Poison Archers
Mini P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Barbarian Barrel Poison
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Poison
Barbarians Mini P.E.K.K.A Wizard
Wizard Archers Barbarians
Barbarians Archers Mini P.E.K.K.A Barbarian Barrel Poison
Poison Archers Barbarians Mini P.E.K.K.A Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarians Barbarian Barrel Poison
Wizard Poison Fire Spirit Barbarian Barrel
Wizard Poison Fire Spirit
Fire Spirit Archers Wizard Poison
Poison Fire Spirit Wizard Barbarian Barrel
Poison Wizard
Fire Spirit Mini P.E.K.K.A Poison
Poison Wizard Barbarian Barrel
Poison Fire Spirit Archers Wizard
Poison Fire Spirit Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Wizard Barbarian Barrel Poison
Wizard Barbarian Barrel Poison
Barbarian Barrel Poison
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Wizard Barbarian Barrel Poison
Fire Spirit Wizard Barbarian Barrel Poison
Poison
Wizard Poison
Barbarians Barbarian Barrel Poison
Poison Fire Spirit Wizard Barbarian Barrel
Poison Wizard Barbarian Barrel
Wizard Poison
Poison Barbarian Barrel
Poison Fire Spirit Archers Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison
Wizard Poison
Fire Spirit Archers Barbarians Barbarian Barrel
Poison Fire Spirit Archers Wizard
Barbarian Barrel
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Poison
Poison
Poison
Poison Barbarian Barrel

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