My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Goblins Minions Barbarians Battle Ram Goblin Hut
Zap
Goblins Minions Battle Ram Goblin Hut
Barbarian Barrel
Goblins Barbarians Battle Ram Goblin Hut
The Log
Goblins Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblins Minions Goblin Hut
Royal Delivery
Goblins Minions Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Fireball
Minions Barbarians Battle Ram Goblin Hut
Poison
Minions Barbarians Goblin Hut
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Fireball Mini P.E.K.K.A Battle Ram Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Fireball Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Battle Ram
Barbarians
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Arrows Minions Goblin Hut
Battle Ram
Goblins Arrows Minions Fireball Goblin Hut
Goblin Hut
Mini P.E.K.K.A Battle Ram

Defense Synergies 0 7

Goblins
Arrows
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Minions
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Arrows Fireball Goblin Hut
Battle Ram
Goblin Hut
Arrows Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Goblins Minions
Barbarians Mini P.E.K.K.A Goblin Hut Goblins Minions
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Minions
Minions Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Hut
Goblins Barbarians Mini P.E.K.K.A
Goblins Minions Barbarians Arrows Fireball Goblin Hut
Arrows Minions Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Minions Fireball
Fireball Goblins Arrows Minions Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Goblins Arrows Minions Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Goblins Minions Barbarians Goblin Hut
Arrows Minions Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Goblins Arrows Minions Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Fireball Goblin Hut
Fireball Arrows Mini P.E.K.K.A
Barbarians Goblins Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Fireball Minions Goblin Hut
Mini P.E.K.K.A Goblins Minions Barbarians Fireball Goblin Hut
Mini P.E.K.K.A Barbarians
Goblins Minions Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Goblin Hut Goblins Minions Fireball Mini P.E.K.K.A
Arrows Minions Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Goblins Minions Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Minions Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: