My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Cannon Battle Ram Guards Skeleton Army
Zap
Cannon Firecracker Battle Ram Guards Skeleton Army
Barbarian Barrel
Cannon Firecracker Battle Ram Guards Skeleton Army
The Log
Cannon Firecracker Mini P.E.K.K.A Battle Ram Guards Skeleton Army
Earthquake
Cannon Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Guards Skeleton Army
Fireball
Cannon Firecracker Battle Ram Skeleton Army
Poison
Cannon Firecracker Guards Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Guards Skeleton Army Fireball Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Battle Ram
Cannon
Firecracker
Mini P.E.K.K.A Battle Ram
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Arrows Firecracker
Battle Ram
Arrows Firecracker Fireball
Guards
Skeleton Army

Defense Synergies 0 15

Arrows
Cannon Fireball Mini P.E.K.K.A
Cannon
Arrows Firecracker Fireball Mini P.E.K.K.A Guards Skeleton Army
Firecracker
Cannon Mini P.E.K.K.A Guards Skeleton Army
Fireball
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Cannon Firecracker Fireball Guards Skeleton Army
Battle Ram
Guards
Cannon Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Cannon Firecracker Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Cannon Firecracker
Cannon Mini P.E.K.K.A Skeleton Army
Cannon Mini P.E.K.K.A Skeleton Army Firecracker Guards
Arrows Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Cannon Firecracker Guards
Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Cannon Firecracker Mini P.E.K.K.A
Guards Skeleton Army Arrows Cannon Firecracker Fireball
Arrows Firecracker Fireball
Cannon Mini P.E.K.K.A Skeleton Army Fireball Guards
Fireball Skeleton Army Arrows Cannon Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Fireball Mini P.E.K.K.A
Arrows Cannon Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Arrows Cannon Fireball Firecracker Guards Skeleton Army
Arrows Cannon Firecracker Fireball Guards
Mini P.E.K.K.A Cannon
Skeleton Army Arrows Cannon Firecracker Fireball Mini P.E.K.K.A Guards
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Fireball
Fireball Arrows Firecracker Mini P.E.K.K.A
Guards Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Fireball
Cannon Mini P.E.K.K.A Guards Skeleton Army
Arrows Firecracker Fireball
Mini P.E.K.K.A Guards Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Cannon Guards Skeleton Army
Mini P.E.K.K.A Guards
Skeleton Army Arrows Fireball Guards
Mini P.E.K.K.A Skeleton Army Cannon Fireball Guards
Cannon Firecracker Fireball Skeleton Army
Guards Skeleton Army Firecracker Fireball Mini P.E.K.K.A
Arrows Cannon Firecracker Fireball Mini P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Guards Skeleton Army
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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