My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Dark Prince
Barbarian Barrel
Archers Valkyrie Wizard Dark Prince
The Log
Archers Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard Dark Prince
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Earthquake Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Earthquake Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider Dark Prince
Arrows
Hog Rider Archers Earthquake Mini P.E.K.K.A Dark Prince
Earthquake
Hog Rider Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Archers Arrows Earthquake Valkyrie Hog Rider Wizard Dark Prince
Valkyrie
Archers Hog Rider Mini P.E.K.K.A Wizard Dark Prince
Hog Rider
Arrows Earthquake Valkyrie Archers Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince
Dark Prince
Archers Arrows Earthquake Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Defense Synergies 1 10

Archers
Valkyrie Mini P.E.K.K.A Dark Prince
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Earthquake Valkyrie Wizard
Valkyrie
Archers Arrows Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Archers Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Archers Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Earthquake Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Archers Earthquake Valkyrie Dark Prince
Archers Arrows Wizard
Earthquake Arrows Valkyrie
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Valkyrie Dark Prince
Archers Valkyrie Arrows Earthquake Wizard Dark Prince
Arrows Archers Wizard
Mini P.E.K.K.A Earthquake Valkyrie Wizard Dark Prince
Valkyrie Wizard Arrows Earthquake Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Archers Wizard Dark Prince
Arrows Earthquake Valkyrie Wizard Archers Dark Prince
Mini P.E.K.K.A
Valkyrie Wizard Dark Prince Archers Arrows Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Dark Prince
Archers Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Wizard Archers
Mini P.E.K.K.A Dark Prince Archers Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Wizard
Wizard Archers Valkyrie
Archers Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Archers Earthquake Mini P.E.K.K.A Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie
Arrows
Earthquake Arrows
Earthquake Arrows Valkyrie Dark Prince
Wizard Arrows Earthquake Valkyrie Dark Prince
Arrows Wizard
Archers Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Earthquake Valkyrie Wizard Dark Prince
Archers Arrows Wizard
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Wizard
Earthquake Arrows Wizard
Arrows Earthquake
Mini P.E.K.K.A
Archers Arrows Earthquake Mini P.E.K.K.A Wizard Dark Prince
Arrows Earthquake Valkyrie Wizard
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Valkyrie Wizard Dark Prince
Arrows Earthquake Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Archers Dark Prince
Archers Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Arrows Earthquake Wizard
Arrows
Dark Prince
Dark Prince
Wizard

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