My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

5 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards Night Witch
Giant Snowball
Skeletons Goblins Hog Rider Guards Lumberjack Night Witch
Zap
Skeletons Goblins Guards Night Witch
Barbarian Barrel
Skeletons Goblins Knight Guards Lumberjack Night Witch
The Log
Skeletons Goblins Mini P.E.K.K.A Hog Rider Guards Lumberjack
Earthquake
Skeletons Hog Rider Guards
Arrows
Skeletons Goblins Guards Night Witch
Royal Delivery
Skeletons Goblins Knight Mini P.E.K.K.A Hog Rider Guards Lumberjack Night Witch
Fireball
Hog Rider Lumberjack Night Witch
Poison
Guards Night Witch
Lightning
Knight Mini P.E.K.K.A Lumberjack Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Guards Mini P.E.K.K.A Hog Rider Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Knight Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Knight
Hog Rider Lumberjack Night Witch
Mini P.E.K.K.A
Hog Rider Lumberjack
Hog Rider
Goblins Knight Mini P.E.K.K.A Guards Lumberjack
Guards
Hog Rider Lumberjack
Lumberjack
Knight Mini P.E.K.K.A Hog Rider Guards Night Witch
Night Witch
Knight Lumberjack

Defense Synergies 0 11

Skeletons
Knight Mini P.E.K.K.A Lumberjack Night Witch
Goblins
Knight Night Witch
Knight
Skeletons Goblins Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A
Skeletons Knight Guards
Hog Rider
Guards
Mini P.E.K.K.A Lumberjack
Lumberjack
Skeletons Knight Guards
Night Witch
Skeletons Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Lumberjack Skeletons Goblins Knight Night Witch
Mini P.E.K.K.A Lumberjack Skeletons Goblins Knight Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Skeletons Goblins Knight Guards
Mini P.E.K.K.A Lumberjack
Skeletons Goblins Guards Lumberjack Night Witch
Night Witch
Mini P.E.K.K.A Skeletons Goblins Lumberjack Night Witch
Knight Guards Skeletons Goblins Mini P.E.K.K.A Lumberjack Night Witch
Goblins Guards Skeletons Knight Lumberjack Night Witch
Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Skeletons Knight Guards
Goblins Mini P.E.K.K.A Guards Lumberjack Night Witch
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Goblins Knight Mini P.E.K.K.A Lumberjack Night Witch
Goblins Knight Guards Lumberjack Night Witch
Knight Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Goblins Knight Mini P.E.K.K.A Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Lumberjack Skeletons Goblins
Knight Mini P.E.K.K.A Lumberjack
Guards Lumberjack Skeletons Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Knight Night Witch
Skeletons Knight Mini P.E.K.K.A Guards Lumberjack Night Witch
Skeletons
Mini P.E.K.K.A Guards Skeletons Goblins Knight Lumberjack Night Witch
Mini P.E.K.K.A Knight Lumberjack
Skeletons Goblins Knight Mini P.E.K.K.A
Skeletons Guards
Knight Mini P.E.K.K.A Guards Lumberjack
Guards
Mini P.E.K.K.A Skeletons Knight Guards Lumberjack Night Witch
Guards Skeletons Goblins Knight Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Knight Guards
Goblins Mini P.E.K.K.A Guards Lumberjack Night Witch
Knight
Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Night Witch
Night Witch
Guards
Mini P.E.K.K.A Night Witch
Night Witch
Guards Night Witch
Knight Mini P.E.K.K.A Lumberjack
Guards

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