My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Hogs Giant Skeleton
Giant Snowball
Bomber Archers Royal Hogs
Zap
Bomber Archers Royal Hogs
Barbarian Barrel
Bomber Archers Knight Bomb Tower Royal Hogs Giant Skeleton
The Log
Bomber Archers Mini P.E.K.K.A Royal Hogs Giant Skeleton
Earthquake
Bomber Archers Bomb Tower Royal Hogs
Arrows
Bomber Archers Royal Hogs
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Royal Hogs Giant Skeleton
Fireball
Bomber Archers Bomb Tower Royal Hogs
Poison
Bomber Archers Bomb Tower Royal Hogs
Lightning
Knight Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Mini P.E.K.K.A Bomb Tower Freeze Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Royal Hogs Giant Skeleton
Archers
Knight Mini P.E.K.K.A Royal Hogs Giant Skeleton
Knight
Archers Bomber Royal Hogs
Mini P.E.K.K.A
Bomber Archers Royal Hogs Giant Skeleton
Bomb Tower
Royal Hogs
Bomber Archers Knight Mini P.E.K.K.A
Freeze
Giant Skeleton
Bomber Archers Mini P.E.K.K.A

Defense Synergies 3 7

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Bomb Tower Giant Skeleton
Knight
Bomber Archers Bomb Tower Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Knight Bomb Tower Freeze
Bomb Tower
Knight Archers Mini P.E.K.K.A
Royal Hogs
Freeze
Mini P.E.K.K.A
Giant Skeleton
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Mini P.E.K.K.A Bomb Tower Knight
Mini P.E.K.K.A Bomb Tower Bomber Archers Knight Freeze Giant Skeleton
Mini P.E.K.K.A Bomb Tower Knight
Bomber Mini P.E.K.K.A Bomb Tower Giant Skeleton
Freeze Bomber Archers Bomb Tower
Archers Bomb Tower Freeze
Bomb Tower Giant Skeleton
Mini P.E.K.K.A Bomb Tower
Knight Bomber Archers Mini P.E.K.K.A Giant Skeleton
Archers Bomber Knight Bomb Tower Freeze Giant Skeleton
Archers
Mini P.E.K.K.A Bomb Tower Bomber Knight Freeze Giant Skeleton
Bomber Bomb Tower Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Mini P.E.K.K.A Freeze
Bomb Tower Bomber Knight Mini P.E.K.K.A
Bomb Tower Bomber Archers Knight
Bomb Tower Freeze Bomber Archers Knight Giant Skeleton
Mini P.E.K.K.A Bomb Tower
Bomber Archers Knight Mini P.E.K.K.A Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Giant Skeleton
Bomber Archers Knight Mini P.E.K.K.A Bomb Tower
Giant Skeleton Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A
Archers Bomb Tower Freeze
Mini P.E.K.K.A Archers Knight Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Bomb Tower
Freeze Giant Skeleton Knight Mini P.E.K.K.A Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Bomb Tower
Bomber Archers Bomb Tower
Bomber Archers Knight Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton
Bomber Archers Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Giant Skeleton
Giant Skeleton
Knight Freeze Giant Skeleton
Bomber
Freeze
Bomber Archers
Freeze
Mini P.E.K.K.A
Knight
Archers
Knight
Freeze
Bomber
Freeze
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A
Bomber
Giant Skeleton
Freeze Bomber
Archers
Freeze
Mini P.E.K.K.A
Bomber
Freeze
Giant Skeleton
Archers Freeze
Archers
Freeze
Knight Mini P.E.K.K.A
Bomber
Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: