My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin Bandit
Barbarian Barrel
Skeletons Knight Dart Goblin Wizard Bandit
The Log
Skeletons Dart Goblin Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Bandit
Fireball
Dart Goblin Hog Rider Wizard Bandit
Poison
Dart Goblin Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Dart Goblin Bandit Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Hog Rider Wizard The Log
Dart Goblin
Knight Hog Rider The Log Bandit
Mini P.E.K.K.A
Hog Rider Wizard The Log
Hog Rider
Knight The Log Dart Goblin Mini P.E.K.K.A Wizard Bandit
Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit
The Log
Hog Rider Knight Dart Goblin Mini P.E.K.K.A Bandit
Bandit
Dart Goblin Hog Rider Wizard The Log

Defense Synergies 3 15

Skeletons
Dart Goblin Knight Mini P.E.K.K.A Wizard The Log Bandit
Knight
Dart Goblin Skeletons Mini P.E.K.K.A Wizard The Log
Dart Goblin
Skeletons Knight Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
The Log Skeletons Knight Dart Goblin Wizard
Hog Rider
Wizard
Skeletons Knight Mini P.E.K.K.A The Log Bandit
The Log
Mini P.E.K.K.A Skeletons Knight Dart Goblin Wizard Bandit
Bandit
Skeletons Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard The Log
Mini P.E.K.K.A Skeletons Knight Dart Goblin The Log Bandit
Mini P.E.K.K.A Skeletons Knight Dart Goblin Bandit
Mini P.E.K.K.A Skeletons Knight Dart Goblin Bandit
Mini P.E.K.K.A The Log
The Log Skeletons Dart Goblin Bandit
Dart Goblin Wizard
Dart Goblin The Log Bandit
Mini P.E.K.K.A Skeletons
Knight Skeletons Dart Goblin Mini P.E.K.K.A Bandit
Dart Goblin Skeletons Knight Wizard The Log Bandit
Dart Goblin Wizard
Mini P.E.K.K.A Skeletons Knight Wizard The Log Bandit
Wizard Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A The Log Bandit
Wizard Skeletons Knight Mini P.E.K.K.A
Knight Dart Goblin Wizard The Log Bandit
Wizard The Log Knight Dart Goblin Bandit
Mini P.E.K.K.A Dart Goblin
Wizard Knight Dart Goblin Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Bandit
Bandit Knight Mini P.E.K.K.A Wizard The Log
Bandit Skeletons Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log Bandit
Skeletons Knight Mini P.E.K.K.A Bandit
Wizard Skeletons Dart Goblin
Mini P.E.K.K.A Skeletons Knight Dart Goblin Bandit
Mini P.E.K.K.A Knight
Skeletons Knight Mini P.E.K.K.A The Log Bandit
Skeletons Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons Knight Wizard Bandit
Wizard Dart Goblin
Skeletons Knight Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Knight Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Bandit
Mini P.E.K.K.A
Knight Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard
Knight Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard The Log Bandit
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard The Log Bandit
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard Bandit
Wizard The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard The Log Bandit
Wizard The Log
Dart Goblin Bandit
Dart Goblin Wizard
The Log
Knight Dart Goblin Mini P.E.K.K.A Wizard
The Log Dart Goblin Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Bandit
Dart Goblin Wizard

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