My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Cannon Cart Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Miner Ram Rider
Giant Snowball
Skeletons Miner Ram Rider
Zap
Skeletons Cannon Cart Ram Rider
Barbarian Barrel
Skeletons Knight Cannon Cart
The Log
Skeletons Mini P.E.K.K.A Cannon Cart Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Cannon Cart Miner Ram Rider
Fireball
Cannon Cart Ram Rider
Poison
Lightning
Knight Mini P.E.K.K.A Cannon Cart Ram Rider Archer Queen
Rocket
Cannon Cart Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Miner Mini P.E.K.K.A Cannon Cart Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Barbarian Barrel Cannon Cart Miner Ram Rider Archer Queen
Mini P.E.K.K.A
Barbarian Barrel Ram Rider
Barbarian Barrel
Cannon Cart Knight Mini P.E.K.K.A Miner Ram Rider
Cannon Cart
Barbarian Barrel Knight Miner Ram Rider Archer Queen
Miner
Knight Barbarian Barrel Cannon Cart
Ram Rider
Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart Archer Queen
Archer Queen
Knight Cannon Cart Ram Rider

Defense Synergies 2 14

Skeletons
Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart Ram Rider Archer Queen
Knight
Archer Queen Skeletons Mini P.E.K.K.A Barbarian Barrel Cannon Cart
Mini P.E.K.K.A
Skeletons Knight Barbarian Barrel Cannon Cart Ram Rider
Barbarian Barrel
Archer Queen Skeletons Knight Mini P.E.K.K.A Cannon Cart Miner
Cannon Cart
Skeletons Knight Mini P.E.K.K.A Barbarian Barrel
Miner
Barbarian Barrel
Ram Rider
Skeletons Mini P.E.K.K.A
Archer Queen
Knight Barbarian Barrel Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Barbarian Barrel Ram Rider
Mini P.E.K.K.A Skeletons Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Ram Rider Skeletons Knight Cannon Cart
Mini P.E.K.K.A Skeletons Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Skeletons Cannon Cart
Ram Rider
Barbarian Barrel Cannon Cart Ram Rider
Mini P.E.K.K.A Skeletons Archer Queen
Knight Skeletons Mini P.E.K.K.A Barbarian Barrel Cannon Cart Miner
Skeletons Knight Barbarian Barrel Cannon Cart Ram Rider
Ram Rider
Mini P.E.K.K.A Skeletons Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Barbarian Barrel Cannon Cart
Mini P.E.K.K.A Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Ram Rider
Skeletons Knight Mini P.E.K.K.A Cannon Cart
Knight Barbarian Barrel Cannon Cart Ram Rider
Barbarian Barrel Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Cannon Cart Ram Rider
Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Barbarian Barrel Cannon Cart
Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart Miner
Skeletons Knight Mini P.E.K.K.A Cannon Cart Ram Rider
Mini P.E.K.K.A Knight Barbarian Barrel Cannon Cart Ram Rider
Skeletons Knight Mini P.E.K.K.A Cannon Cart Ram Rider
Skeletons Ram Rider
Mini P.E.K.K.A Skeletons Knight Cannon Cart Ram Rider
Mini P.E.K.K.A Knight Cannon Cart
Skeletons Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart
Skeletons
Knight Mini P.E.K.K.A Cannon Cart
Archer Queen
Mini P.E.K.K.A Cannon Cart Skeletons Knight Ram Rider
Cannon Cart
Skeletons Knight Mini P.E.K.K.A Barbarian Barrel Cannon Cart Archer Queen
Mini P.E.K.K.A Barbarian Barrel Cannon Cart Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel Miner Ram Rider
Barbarian Barrel Cannon Cart Miner
Cannon Cart Knight Barbarian Barrel
Barbarian Barrel
Ram Rider
Barbarian Barrel Ram Rider
Miner Ram Rider
Mini P.E.K.K.A
Miner Knight Barbarian Barrel Cannon Cart Ram Rider
Archer Queen
Knight Barbarian Barrel Cannon Cart Miner
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Cannon Cart
Barbarian Barrel
Miner Barbarian Barrel Ram Rider
Miner Ram Rider
Miner Barbarian Barrel
Mini P.E.K.K.A
Miner
Barbarian Barrel Cannon Cart
Ram Rider Archer Queen
Barbarian Barrel
Miner Knight Mini P.E.K.K.A Cannon Cart
Archer Queen
Cannon Cart Archer Queen
Archer Queen
Archer Queen
Barbarian Barrel Cannon Cart Miner Archer Queen
Cannon Cart

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