My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince Electro Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Baby Dragon Electro Dragon
Zap
Firecracker Guards Prince
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Guards Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Healer Guards Baby Dragon Prince Electro Dragon Mother Witch
Fireball
Firecracker Battle Healer Baby Dragon Electro Dragon Mother Witch
Poison
Firecracker Battle Healer Guards Electro Dragon Mother Witch
Lightning
Mini P.E.K.K.A Battle Healer Baby Dragon Prince Electro Dragon Mother Witch
Rocket
Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Guards Baby Dragon Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Mini P.E.K.K.A Battle Healer Baby Dragon Mother Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Mini P.E.K.K.A Battle Healer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Healer Baby Dragon Prince
Mini P.E.K.K.A
Firecracker Battle Healer Baby Dragon
Battle Healer
Baby Dragon Electro Dragon Firecracker Mini P.E.K.K.A Prince
Guards
Baby Dragon
Battle Healer Firecracker Mini P.E.K.K.A Prince Electro Dragon
Prince
Firecracker Battle Healer Baby Dragon
Electro Dragon
Battle Healer Baby Dragon Mother Witch
Mother Witch
Electro Dragon

Defense Synergies 2 20

Firecracker
Mini P.E.K.K.A Battle Healer Guards Baby Dragon Prince Electro Dragon
Mini P.E.K.K.A
Firecracker Battle Healer Guards Baby Dragon Electro Dragon Mother Witch
Battle Healer
Baby Dragon Electro Dragon Firecracker Mini P.E.K.K.A Prince Mother Witch
Guards
Firecracker Mini P.E.K.K.A Baby Dragon Prince Electro Dragon Mother Witch
Baby Dragon
Battle Healer Firecracker Mini P.E.K.K.A Guards Prince Electro Dragon Mother Witch
Prince
Firecracker Battle Healer Guards Baby Dragon
Electro Dragon
Battle Healer Firecracker Mini P.E.K.K.A Guards Baby Dragon
Mother Witch
Mini P.E.K.K.A Battle Healer Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon
Mini P.E.K.K.A Firecracker Battle Healer Prince Electro Dragon
Mini P.E.K.K.A Prince Electro Dragon
Mini P.E.K.K.A Prince Firecracker Guards Electro Dragon
Firecracker Mini P.E.K.K.A Battle Healer Prince
Firecracker Guards Baby Dragon Electro Dragon Mother Witch
Firecracker Baby Dragon Electro Dragon
Battle Healer Baby Dragon Electro Dragon
Mini P.E.K.K.A Prince
Guards Firecracker Mini P.E.K.K.A Battle Healer Prince
Guards Mother Witch Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Mini P.E.K.K.A Prince Battle Healer Guards Electro Dragon
Firecracker Mini P.E.K.K.A Guards Baby Dragon Prince Electro Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Electro Dragon
Firecracker Battle Healer Guards Baby Dragon Prince Electro Dragon
Baby Dragon Firecracker Battle Healer Guards Electro Dragon Mother Witch
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Battle Healer Guards Baby Dragon Prince Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Battle Healer Prince
Firecracker Mini P.E.K.K.A Battle Healer Baby Dragon Prince Electro Dragon
Guards Mini P.E.K.K.A Battle Healer Prince Electro Dragon
Mini P.E.K.K.A Guards Prince Battle Healer
Mini P.E.K.K.A Battle Healer Guards Prince
Firecracker Mother Witch Baby Dragon Electro Dragon
Mini P.E.K.K.A Guards Prince Battle Healer
Mini P.E.K.K.A Battle Healer Prince
Electro Dragon Firecracker Mini P.E.K.K.A Baby Dragon Prince
Guards
Mini P.E.K.K.A Guards Prince Electro Dragon
Guards Prince
Mini P.E.K.K.A Prince Guards
Firecracker Baby Dragon Electro Dragon
Guards Electro Dragon Firecracker Mini P.E.K.K.A Battle Healer Baby Dragon Prince
Firecracker Mini P.E.K.K.A Battle Healer Baby Dragon Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Firecracker Guards Prince
Firecracker Baby Dragon
Firecracker Mother Witch Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Electro Dragon
Mini P.E.K.K.A Guards Prince Electro Dragon
Firecracker Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon Mother Witch
Baby Dragon Prince
Prince
Baby Dragon Electro Dragon
Firecracker Mother Witch Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Baby Dragon Prince Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon Mother Witch
Electro Dragon Firecracker Guards
Mini P.E.K.K.A
Electro Dragon
Firecracker Electro Dragon
Prince
Firecracker
Guards Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Mini P.E.K.K.A Baby Dragon Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Prince Electro Dragon
Electro Dragon Firecracker Guards Baby Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon Prince

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