My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Goblin Hut Witch
Zap
Tombstone Goblin Hut Inferno Tower Witch Goblin Giant
Barbarian Barrel
Tombstone Goblin Hut Inferno Tower Witch Magic Archer
The Log
Tombstone Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Tombstone Goblin Hut Inferno Tower Witch
Arrows
Tombstone Goblin Hut Witch
Royal Delivery
Mini P.E.K.K.A Battle Healer Goblin Hut Witch Magic Archer
Fireball
Tombstone Battle Healer Goblin Hut Inferno Tower Witch Magic Archer
Poison
Tombstone Battle Healer Goblin Hut Inferno Tower Witch Magic Archer
Lightning
Tombstone Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Witch Magic Archer
Rocket
Battle Healer Goblin Hut Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Battle Healer Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mini P.E.K.K.A Battle Healer Magic Archer Goblin Hut Inferno Tower Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Mini P.E.K.K.A Battle Healer Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mini P.E.K.K.A
Battle Healer Goblin Hut Goblin Giant Magic Archer
Battle Healer
Mini P.E.K.K.A Goblin Hut Witch Goblin Giant Magic Archer
Goblin Hut
Mini P.E.K.K.A Battle Healer Goblin Giant Magic Archer
Inferno Tower
Witch
Battle Healer Goblin Giant
Goblin Giant
Mini P.E.K.K.A Battle Healer Goblin Hut Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Battle Healer Goblin Hut Goblin Giant

Defense Synergies 0 11

Tombstone
Magic Archer
Mini P.E.K.K.A
Battle Healer Goblin Hut Witch Magic Archer
Battle Healer
Mini P.E.K.K.A Goblin Hut Inferno Tower Witch Magic Archer
Goblin Hut
Mini P.E.K.K.A Battle Healer Inferno Tower
Inferno Tower
Battle Healer Goblin Hut
Witch
Mini P.E.K.K.A Battle Healer
Goblin Giant
Magic Archer
Magic Archer
Tombstone Mini P.E.K.K.A Battle Healer Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Hut Inferno Tower Goblin Giant Magic Archer
Mini P.E.K.K.A Inferno Tower Tombstone Battle Healer Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Inferno Tower Witch Tombstone
Mini P.E.K.K.A Goblin Hut Inferno Tower Witch Tombstone
Tombstone Mini P.E.K.K.A Battle Healer
Magic Archer
Inferno Tower Tombstone Goblin Hut Witch Magic Archer
Battle Healer Inferno Tower Goblin Giant Magic Archer
Mini P.E.K.K.A Inferno Tower Witch Tombstone Goblin Hut
Mini P.E.K.K.A Battle Healer Inferno Tower
Witch Tombstone Goblin Hut Goblin Giant Magic Archer
Inferno Tower Goblin Hut Witch Magic Archer
Tombstone Mini P.E.K.K.A Goblin Hut Inferno Tower Battle Healer Witch
Tombstone Mini P.E.K.K.A Goblin Hut Witch Magic Archer
Mini P.E.K.K.A Inferno Tower Tombstone Goblin Hut
Inferno Tower Mini P.E.K.K.A Goblin Hut
Tombstone Mini P.E.K.K.A Goblin Hut Inferno Tower Witch
Tombstone Battle Healer Goblin Hut Witch Magic Archer
Witch Tombstone Battle Healer Goblin Hut Magic Archer
Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Battle Healer Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Battle Healer Goblin Hut Inferno Tower Witch
Mini P.E.K.K.A Battle Healer Magic Archer
Tombstone Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Witch Goblin Giant
Mini P.E.K.K.A Battle Healer Inferno Tower Goblin Giant
Inferno Tower Tombstone Mini P.E.K.K.A Battle Healer Goblin Hut Witch Goblin Giant
Goblin Hut Witch Goblin Giant Magic Archer
Mini P.E.K.K.A Tombstone Battle Healer Goblin Hut Inferno Tower Witch Goblin Giant
Mini P.E.K.K.A Inferno Tower Battle Healer Goblin Giant
Tombstone Mini P.E.K.K.A Goblin Hut Inferno Tower Witch Magic Archer
Inferno Tower Witch Tombstone Goblin Hut Goblin Giant
Tombstone Mini P.E.K.K.A Goblin Hut Inferno Tower Witch
Goblin Giant
Mini P.E.K.K.A Tombstone Inferno Tower Witch Goblin Giant
Witch Magic Archer
Tombstone Goblin Hut Inferno Tower Witch Mini P.E.K.K.A Battle Healer Goblin Giant Magic Archer
Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Witch Magic Archer
Tombstone Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Goblin Hut Goblin Giant Magic Archer
Magic Archer
Witch Goblin Giant Magic Archer
Witch Magic Archer
Magic Archer
Mini P.E.K.K.A
Magic Archer
Magic Archer
Goblin Hut Magic Archer
Magic Archer
Goblin Hut Magic Archer
Goblin Hut Witch Magic Archer
Magic Archer Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer
Witch
Witch Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer
Goblin Hut Witch
Mini P.E.K.K.A
Magic Archer
Magic Archer
Magic Archer
Tombstone Goblin Hut Witch Magic Archer
Witch Magic Archer
Mini P.E.K.K.A Magic Archer
Magic Archer
Witch Magic Archer
Witch Magic Archer
Witch Goblin Giant Magic Archer

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