My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Mini P.E.K.K.A Wizard Witch Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Mini P.E.K.K.A Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror Rage Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Rage Ram Rider Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Ram Rider
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Wizard Mirror Witch Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Ram Rider

Defense Synergies 0 7

Mini P.E.K.K.A
Wizard Mirror Witch Ram Rider
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Mirror
Mini P.E.K.K.A Mega Knight
Rage
Witch
Mini P.E.K.K.A Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Ram Rider
Mini P.E.K.K.A Witch Ram Rider Mega Knight
Mini P.E.K.K.A Rocket Witch Ram Rider Mega Knight
Mini P.E.K.K.A Witch Ram Rider Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Mega Knight
Rocket Ram Rider Wizard Witch
Rocket Ram Rider Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Witch Wizard Ram Rider Mega Knight
Wizard Witch Ram Rider
Mini P.E.K.K.A Mega Knight Wizard Rocket Witch Ram Rider
Wizard Rocket Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Ram Rider Mega Knight
Rocket Mini P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch
Mega Knight Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Mini P.E.K.K.A Wizard Rocket Mega Knight
Mega Knight Mini P.E.K.K.A Rocket Witch Ram Rider
Mini P.E.K.K.A Rocket Mega Knight Ram Rider
Mini P.E.K.K.A Witch Ram Rider Mega Knight
Wizard Rocket Witch Ram Rider
Mini P.E.K.K.A Rocket Witch Ram Rider
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Witch Mini P.E.K.K.A Rocket
Mega Knight Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ram Rider
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Rocket Mini P.E.K.K.A
Rocket Wizard Ram Rider
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Rocket
Wizard Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket Witch
Rocket Wizard Witch Ram Rider
Mini P.E.K.K.A Wizard Rocket Mega Knight
Wizard
Rocket
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Wizard Rocket Mega Knight

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