My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mini P.E.K.K.A Electro Wizard Inferno Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap
Arrows Electro Wizard Bats Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows
Zap Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Bats Zap Arrows Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Bats Zap Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 5 15

Bats
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Arrows Giant Skeleton Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows
Giant Skeleton
Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows Giant Skeleton Mega Knight
Arrows Inferno Dragon Bats Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Giant Skeleton Electro Wizard
Mega Knight Bats Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Zap Electro Wizard
Zap Arrows Bats Giant Skeleton Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Bats Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Inferno Dragon
Zap Giant Skeleton Electro Wizard Mega Knight Bats Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Giant Skeleton
Mega Knight Zap Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Electro Wizard Bats Zap Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Bats Arrows Mega Knight Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Mega Knight
Giant Skeleton Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Giant Skeleton Mega Knight
Arrows
Zap Electro Wizard Bats
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Zap
Zap Arrows Giant Skeleton
Mega Knight
Zap Bats Giant Skeleton Electro Wizard
Bats Zap Electro Wizard
Zap Giant Skeleton Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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