My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Witch Balloon Electro Wizard Lumberjack
Fireball
Elite Barbarians Wizard Witch Balloon Electro Wizard Lumberjack
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard Lumberjack
Fireball
Elite Barbarians Electro Wizard
Mini P.E.K.K.A
Wizard Electro Wizard Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack
Witch
Lumberjack
Balloon
Lumberjack Wizard Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Elite Barbarians Mini P.E.K.K.A Wizard Witch Electro Wizard

Defense Synergies 1 12

Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Fireball Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Witch
Mini P.E.K.K.A Electro Wizard Lumberjack
Balloon
Electro Wizard
Mini P.E.K.K.A Fireball Wizard Witch Lumberjack
Lumberjack
Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Lumberjack
Fireball Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Witch
Fireball Electro Wizard
Mini P.E.K.K.A Witch Elite Barbarians Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Witch Electro Wizard Fireball Wizard Lumberjack
Fireball Wizard Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Elite Barbarians Fireball Wizard Witch Electro Wizard
Fireball Wizard Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Fireball Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Wizard Witch Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Fireball Wizard Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Electro Wizard Elite Barbarians Fireball Mini P.E.K.K.A Witch
Witch
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Elite Barbarians Witch Electro Wizard Fireball Mini P.E.K.K.A Lumberjack
Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Wizard Electro Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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