My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dark Prince Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Dark Prince Cannon Cart
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Dark Prince Cannon Cart
Barbarian Barrel
Spear Goblins Goblin Gang Bomb Tower Dark Prince Cannon Cart Magic Archer
The Log
Spear Goblins Goblin Gang Dark Prince Cannon Cart
Earthquake
Spear Goblins Goblin Gang Bomb Tower
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Dark Prince Cannon Cart Magic Archer
Fireball
Goblin Gang Bomb Tower Cannon Cart Magic Archer
Poison
Spear Goblins Goblin Gang Bomb Tower Magic Archer
Lightning
Bomb Tower Dark Prince Cannon Cart Magic Archer
Rocket
Bomb Tower Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Tornado Fireball Bomb Tower Dark Prince Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Tornado Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Dark Prince Cannon Cart
Goblin Gang
Spear Goblins Dark Prince Cannon Cart
Fireball
Tornado Dark Prince Magic Archer
Bomb Tower
Tornado
Fireball Magic Archer Dark Prince Cannon Cart
Dark Prince
Spear Goblins Goblin Gang Fireball Tornado Magic Archer
Cannon Cart
Spear Goblins Goblin Gang Tornado Magic Archer
Magic Archer
Tornado Fireball Dark Prince Cannon Cart

Defense Synergies 3 16

Spear Goblins
Goblin Gang Bomb Tower Dark Prince Cannon Cart
Goblin Gang
Spear Goblins Bomb Tower Dark Prince Cannon Cart Magic Archer
Fireball
Tornado Bomb Tower Dark Prince
Bomb Tower
Tornado Spear Goblins Goblin Gang Fireball Magic Archer
Tornado
Fireball Bomb Tower Magic Archer Dark Prince Cannon Cart
Dark Prince
Spear Goblins Goblin Gang Fireball Tornado Cannon Cart Magic Archer
Cannon Cart
Spear Goblins Goblin Gang Tornado Dark Prince Magic Archer
Magic Archer
Tornado Goblin Gang Bomb Tower Dark Prince Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball Magic Archer
Bomb Tower Goblin Gang Dark Prince Cannon Cart
Goblin Gang Bomb Tower Tornado Dark Prince Cannon Cart
Bomb Tower Goblin Gang Dark Prince Cannon Cart
Fireball Bomb Tower Tornado Dark Prince
Goblin Gang Fireball Tornado Spear Goblins Bomb Tower Dark Prince Cannon Cart Magic Archer
Tornado Spear Goblins Goblin Gang Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Cannon Cart Magic Archer
Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado Spear Goblins Dark Prince Cannon Cart
Goblin Gang Spear Goblins Fireball Bomb Tower Tornado Dark Prince Cannon Cart Magic Archer
Spear Goblins Goblin Gang Fireball Tornado Magic Archer
Bomb Tower Goblin Gang Fireball Dark Prince Cannon Cart
Fireball Bomb Tower Goblin Gang Tornado Dark Prince Cannon Cart Magic Archer
Goblin Gang Bomb Tower Cannon Cart
Bomb Tower Tornado Goblin Gang Fireball
Bomb Tower Goblin Gang Fireball Tornado Dark Prince Cannon Cart
Fireball Bomb Tower Spear Goblins Goblin Gang Tornado Dark Prince Cannon Cart Magic Archer
Bomb Tower Tornado Spear Goblins Fireball Dark Prince Cannon Cart Magic Archer
Bomb Tower Tornado Cannon Cart
Goblin Gang Dark Prince Spear Goblins Fireball Bomb Tower Cannon Cart
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Dark Prince Cannon Cart
Fireball Goblin Gang Bomb Tower Cannon Cart Magic Archer
Goblin Gang Spear Goblins Bomb Tower Dark Prince Cannon Cart
Goblin Gang Dark Prince Fireball Tornado Cannon Cart
Goblin Gang Dark Prince Cannon Cart
Fireball Goblin Gang Bomb Tower Tornado Magic Archer
Goblin Gang Dark Prince Spear Goblins Fireball Bomb Tower Cannon Cart
Bomb Tower Dark Prince Cannon Cart
Spear Goblins Fireball Bomb Tower Tornado Dark Prince Cannon Cart Magic Archer
Goblin Gang
Bomb Tower Dark Prince Cannon Cart
Fireball Tornado Dark Prince
Dark Prince Cannon Cart Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower Cannon Cart Magic Archer
Goblin Gang Spear Goblins Fireball Bomb Tower Tornado Dark Prince Cannon Cart Magic Archer
Fireball Bomb Tower Dark Prince Cannon Cart Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Cannon Cart Magic Archer
Cannon Cart Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Spear Goblins Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado Dark Prince Cannon Cart Magic Archer
Fireball Tornado Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Spear Goblins Fireball Cannon Cart Magic Archer
Magic Archer Fireball Cannon Cart
Fireball Tornado
Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball Cannon Cart
Tornado Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Goblin Gang Fireball Dark Prince Cannon Cart Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Goblin Gang Dark Prince Cannon Cart Magic Archer
Fireball Magic Archer
Fireball Tornado
Dark Prince Cannon Cart
Goblin Gang Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Dark Prince Cannon Cart Magic Archer
Cannon Cart
Fireball

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