My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Goblin Drill
Giant Snowball
Minions Wall Breakers Goblin Drill
Zap
Minions Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Firecracker Heal Spirit Wall Breakers Goblin Drill Magic Archer
The Log
Firecracker Heal Spirit Wall Breakers Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Minions Firecracker Heal Spirit Wall Breakers Goblin Drill
Royal Delivery
Minions Firecracker Heal Spirit Wall Breakers Goblin Drill Magic Archer Mother Witch
Fireball
Minions Firecracker Wall Breakers Goblin Drill Magic Archer Mother Witch
Poison
Minions Firecracker Goblin Drill Magic Archer Mother Witch
Lightning
Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Minions Firecracker Earthquake Goblin Drill Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Minions Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Heal Spirit Wall Breakers Goblin Drill
Firecracker
Minions Earthquake Wall Breakers Goblin Drill
Heal Spirit
Minions Goblin Drill
Earthquake
Firecracker Wall Breakers Mother Witch
Wall Breakers
Goblin Drill Minions Firecracker Earthquake
Goblin Drill
Wall Breakers Minions Firecracker Heal Spirit Mother Witch
Magic Archer
Mother Witch
Mother Witch
Earthquake Goblin Drill Magic Archer

Defense Synergies 0 6

Minions
Firecracker Goblin Drill
Firecracker
Minions Earthquake
Heal Spirit
Earthquake
Firecracker
Wall Breakers
Goblin Drill
Minions Magic Archer Mother Witch
Magic Archer
Goblin Drill Mother Witch
Mother Witch
Goblin Drill Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Magic Archer
Minions Firecracker Goblin Drill
Minions Goblin Drill
Minions Firecracker Goblin Drill
Firecracker Earthquake
Minions Firecracker Earthquake Magic Archer Mother Witch
Minions Firecracker Magic Archer
Earthquake Magic Archer
Minions Goblin Drill
Firecracker
Minions Mother Witch Firecracker Earthquake Goblin Drill Magic Archer
Minions Firecracker Magic Archer
Goblin Drill Minions Earthquake
Minions Firecracker Earthquake Goblin Drill Magic Archer
Goblin Drill
Goblin Drill
Minions Firecracker Goblin Drill
Minions Firecracker Goblin Drill Magic Archer
Earthquake Goblin Drill Minions Firecracker Magic Archer Mother Witch
Goblin Drill
Minions Firecracker Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Magic Archer
Minions
Goblin Drill
Firecracker Mother Witch Minions Magic Archer
Minions
Minions Firecracker Magic Archer
Goblin Drill
Minions
Firecracker Magic Archer
Minions Firecracker Goblin Drill Magic Archer
Minions Firecracker Earthquake Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Goblin Drill
Firecracker Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake Firecracker
Firecracker Earthquake Magic Archer
Firecracker Mother Witch Minions Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Firecracker Magic Archer
Firecracker
Minions
Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Minions Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Goblin Drill Magic Archer
Earthquake Magic Archer Firecracker
Earthquake
Minions
Firecracker Earthquake Magic Archer
Firecracker Earthquake Magic Archer Mother Witch
Minions Earthquake Magic Archer
Earthquake Goblin Drill
Firecracker Earthquake Mother Witch Magic Archer
Firecracker Earthquake Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mother Witch
Minions Firecracker
Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Minions Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Firecracker
Minions Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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