My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs
Zap
Royal Giant Inferno Tower Royal Hogs
Barbarian Barrel
Royal Recruits Inferno Tower Royal Hogs Hunter Magic Archer
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits Mini P.E.K.K.A Royal Hogs Hunter Magic Archer
Fireball
Inferno Tower Royal Hogs Hunter Magic Archer
Poison
Royal Recruits Inferno Tower Royal Hogs Hunter Magic Archer
Lightning
Mini P.E.K.K.A Inferno Tower Hunter Magic Archer
Rocket
Inferno Tower Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hunter Magic Archer Inferno Tower Royal Hogs Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hunter Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Royal Hogs Mini P.E.K.K.A
Royal Giant
Arrows Hunter Magic Archer
Royal Recruits
Royal Hogs Magic Archer
Mini P.E.K.K.A
Arrows Royal Hogs Hunter Magic Archer
Inferno Tower
Royal Hogs
Arrows Royal Recruits Mini P.E.K.K.A Magic Archer
Hunter
Royal Giant Mini P.E.K.K.A
Magic Archer
Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 4

Arrows
Mini P.E.K.K.A Inferno Tower
Royal Giant
Royal Recruits
Mini P.E.K.K.A
Arrows Hunter Magic Archer
Inferno Tower
Arrows
Royal Hogs
Hunter
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Hunter Royal Recruits
Mini P.E.K.K.A Inferno Tower Hunter Royal Recruits
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Hunter Magic Archer
Inferno Tower Hunter Arrows Magic Archer
Arrows Royal Recruits Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Hunter Royal Recruits
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Arrows Royal Recruits Hunter Magic Archer
Arrows Inferno Tower Hunter Magic Archer
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Arrows Royal Recruits Mini P.E.K.K.A Hunter Magic Archer
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Inferno Tower Royal Recruits Mini P.E.K.K.A Hunter
Arrows Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Arrows Royal Recruits Hunter Magic Archer
Arrows Hunter Royal Recruits Magic Archer
Mini P.E.K.K.A Royal Recruits Inferno Tower Hunter
Royal Recruits Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Hunter Magic Archer
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Royal Recruits Mini P.E.K.K.A Hunter Inferno Tower
Royal Recruits Inferno Tower Mini P.E.K.K.A Hunter
Arrows Hunter Magic Archer
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Mini P.E.K.K.A Inferno Tower Royal Recruits Hunter
Royal Recruits Mini P.E.K.K.A Inferno Tower Magic Archer
Royal Recruits Inferno Tower
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter
Royal Recruits Magic Archer
Royal Recruits Inferno Tower Mini P.E.K.K.A Hunter Magic Archer
Arrows Royal Recruits Mini P.E.K.K.A Inferno Tower Hunter Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits
Arrows Magic Archer
Arrows Magic Archer
Arrows Royal Recruits
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows
Mini P.E.K.K.A
Arrows Royal Recruits Magic Archer
Arrows Magic Archer
Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Hunter Magic Archer
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Mini P.E.K.K.A
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Royal Recruits Magic Archer
Arrows Hunter Magic Archer
Arrows
Mini P.E.K.K.A Hunter Magic Archer
Arrows Magic Archer
Arrows
Royal Recruits
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Magic Archer

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