My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Mortar
Barbarian Barrel
Skeletons Bomber Knight Mortar Magic Archer
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Knight Battle Healer Magic Archer
Fireball
Bomber Mortar Battle Healer Magic Archer
Poison
Bomber Mortar Battle Healer Magic Archer
Lightning
Knight Mortar Battle Healer Magic Archer
Rocket
Mortar Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Mortar Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Battle Healer Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Royal Delivery Mortar Battle Healer Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mortar Battle Healer
Knight
Mortar Bomber Magic Archer
Royal Delivery
Mortar
Knight Bomber Battle Healer
Battle Healer
Bomber Mortar Magic Archer
Freeze
Magic Archer
Knight Battle Healer

Defense Synergies 3 13

Skeletons
Bomber Knight Royal Delivery Mortar Battle Healer Magic Archer
Bomber
Knight Skeletons Mortar
Knight
Bomber Royal Delivery Magic Archer Skeletons Mortar
Royal Delivery
Knight Skeletons Mortar Battle Healer Freeze Magic Archer
Mortar
Skeletons Bomber Knight Royal Delivery
Battle Healer
Skeletons Royal Delivery Magic Archer
Freeze
Royal Delivery
Magic Archer
Knight Skeletons Royal Delivery Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Magic Archer
Skeletons Knight Royal Delivery Mortar Battle Healer
Mortar Skeletons Bomber Knight Royal Delivery Freeze
Skeletons Knight Mortar
Bomber Royal Delivery Battle Healer
Royal Delivery Freeze Skeletons Bomber Magic Archer
Royal Delivery Mortar Freeze Magic Archer
Battle Healer Magic Archer
Skeletons Mortar
Knight Skeletons Bomber Royal Delivery Battle Healer
Skeletons Bomber Knight Royal Delivery Freeze Magic Archer
Royal Delivery Magic Archer
Mortar Skeletons Bomber Knight Royal Delivery Battle Healer Freeze
Bomber Royal Delivery Mortar Freeze Magic Archer
Knight Mortar
Royal Delivery Mortar Freeze
Skeletons Bomber Knight Royal Delivery Mortar
Royal Delivery Mortar Bomber Knight Battle Healer Magic Archer
Royal Delivery Mortar Freeze Bomber Knight Battle Healer Magic Archer
Mortar
Bomber Knight Royal Delivery Battle Healer
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Battle Healer
Royal Delivery Bomber Knight Mortar Battle Healer Magic Archer
Royal Delivery Skeletons Knight Battle Healer
Knight Royal Delivery Battle Healer
Skeletons Knight Royal Delivery Battle Healer
Royal Delivery Skeletons Freeze Magic Archer
Royal Delivery Skeletons Knight Battle Healer
Knight Royal Delivery Battle Healer
Royal Delivery Freeze Skeletons Knight Mortar Magic Archer
Skeletons Royal Delivery
Knight
Royal Delivery
Royal Delivery Skeletons Knight
Bomber Magic Archer
Skeletons Bomber Knight Royal Delivery Mortar Battle Healer Freeze Magic Archer
Bomber Royal Delivery Battle Healer Freeze Magic Archer
Bomber Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Mortar Freeze
Mortar Magic Archer
Magic Archer
Knight Freeze
Bomber Mortar Magic Archer
Freeze Magic Archer
Bomber Mortar Magic Archer
Freeze Magic Archer
Mortar
Knight Mortar Magic Archer
Magic Archer
Knight Mortar Magic Archer
Mortar Freeze Magic Archer
Mortar Magic Archer
Bomber Mortar Magic Archer
Magic Archer Mortar
Mortar Freeze
Bomber
Bomber Mortar Magic Archer
Bomber Mortar Magic Archer
Magic Archer
Mortar
Freeze Bomber Mortar Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Magic Archer
Freeze
Bomber Mortar Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze
Knight Magic Archer
Bomber Mortar Magic Archer
Freeze Magic Archer
Magic Archer
Mortar Freeze Magic Archer
Mortar

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