My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Cannon Hog Rider Skeleton Army
Zap
Bats Cannon Skeleton Army
Barbarian Barrel
Cannon Valkyrie Skeleton Army Magic Archer
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Magic Archer
Fireball
Cannon Hog Rider Skeleton Army Magic Archer
Poison
Bats Cannon Skeleton Army Magic Archer
Lightning
Cannon Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Skeleton Army Valkyrie Hog Rider Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Cannon
Valkyrie
Bats Hog Rider Magic Archer
Hog Rider
Bats Valkyrie Freeze The Log Magic Archer
Skeleton Army
Freeze
Hog Rider
The Log
Hog Rider Magic Archer
Magic Archer
Valkyrie Hog Rider The Log

Defense Synergies 1 14

Bats
Cannon Valkyrie Freeze The Log
Cannon
The Log Bats Valkyrie Skeleton Army Magic Archer
Valkyrie
Bats Cannon Freeze The Log Magic Archer
Hog Rider
Skeleton Army
Cannon Freeze The Log Magic Archer
Freeze
Bats Valkyrie Skeleton Army
The Log
Cannon Bats Valkyrie Skeleton Army Magic Archer
Magic Archer
Cannon Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Magic Archer
Skeleton Army Bats Cannon Valkyrie The Log
Cannon Skeleton Army Bats Valkyrie Freeze
Cannon Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army Freeze The Log Bats Cannon Valkyrie Magic Archer
Bats Cannon Freeze Magic Archer
Cannon Valkyrie The Log Magic Archer
Cannon Skeleton Army
Skeleton Army Cannon Valkyrie
Bats Valkyrie Skeleton Army Cannon Freeze The Log Magic Archer
Bats Magic Archer
Cannon Skeleton Army Bats Valkyrie Freeze The Log
Valkyrie Skeleton Army Bats Cannon Freeze The Log Magic Archer
Skeleton Army Cannon
Skeleton Army Cannon Freeze The Log
Bats Cannon Valkyrie Skeleton Army
Cannon Valkyrie Bats Skeleton Army The Log Magic Archer
Valkyrie Freeze The Log Bats Cannon Magic Archer
Cannon
Valkyrie Skeleton Army Bats Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie The Log Magic Archer
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats The Log
Cannon Valkyrie Skeleton Army
Bats Freeze Magic Archer
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Freeze Bats Valkyrie Skeleton Army The Log Magic Archer
Cannon Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army Magic Archer
Skeleton Army Bats Valkyrie Freeze The Log Magic Archer
Bats Valkyrie Cannon Freeze The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie Freeze The Log
Valkyrie The Log Magic Archer
Bats Freeze Magic Archer
The Log Magic Archer
The Log Freeze Magic Archer
The Log
Bats
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Freeze
Bats
The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
Freeze The Log Valkyrie Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats Freeze
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Bats Skeleton Army Freeze Magic Archer
Magic Archer
Freeze
The Log
Valkyrie Magic Archer
The Log Magic Archer
Bats Freeze The Log Magic Archer
Bats Magic Archer
Freeze The Log Magic Archer

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