My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Bomber Wall Breakers Skeleton Army Inferno Dragon
Zap
Skeletons Bomber Wall Breakers Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Bomber Wall Breakers Skeleton Army Magic Archer
The Log
Skeletons Bomber Wall Breakers Skeleton Army
Earthquake
Skeletons Bomber Skeleton Army
Arrows
Skeletons Bomber Wall Breakers Skeleton Army
Royal Delivery
Skeletons Bomber Wall Breakers Skeleton Army Inferno Dragon Magic Archer
Fireball
Bomber Wall Breakers Skeleton Army Inferno Dragon Magic Archer
Poison
Bomber Skeleton Army Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Wall Breakers Arrows Skeleton Army Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Wall Breakers Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mega Knight
Arrows
Wall Breakers Mega Knight
Wall Breakers
Arrows Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight
Magic Archer
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Wall Breakers Magic Archer

Defense Synergies 1 7

Skeletons
Bomber Inferno Dragon Magic Archer
Bomber
Skeletons
Arrows
Mega Knight
Wall Breakers
Skeleton Army
Inferno Dragon Magic Archer
Inferno Dragon
Skeletons Skeleton Army Mega Knight
Magic Archer
Skeletons Skeleton Army Mega Knight
Mega Knight
Arrows Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Skeleton Army Inferno Dragon Skeletons Mega Knight
Skeleton Army Mega Knight Skeletons Bomber Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Mega Knight
Bomber Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Skeletons Bomber Magic Archer Mega Knight
Inferno Dragon Arrows Magic Archer
Arrows Magic Archer Mega Knight
Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Mega Knight
Skeleton Army Skeletons Bomber Arrows Magic Archer Mega Knight
Arrows Inferno Dragon Magic Archer
Skeleton Army Mega Knight Skeletons Bomber
Bomber Skeleton Army Mega Knight Arrows Magic Archer
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Skeletons Bomber Arrows Skeleton Army
Arrows Mega Knight Bomber Skeleton Army Magic Archer
Arrows Bomber Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Bomber Skeleton Army Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons
Bomber Arrows Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Skeletons
Skeleton Army Mega Knight
Skeletons Skeleton Army Inferno Dragon Mega Knight
Arrows Skeletons Magic Archer
Skeleton Army Skeletons
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Skeletons Skeleton Army Inferno Dragon Magic Archer
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Skeletons
Bomber Skeleton Army Magic Archer Mega Knight
Skeleton Army Skeletons Bomber Inferno Dragon Magic Archer
Arrows Mega Knight Bomber Inferno Dragon Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bomber Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bomber Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Magic Archer Mega Knight
Bomber Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Bomber Magic Archer Mega Knight
Inferno Dragon
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Mega Knight
Arrows Bomber Magic Archer
Arrows
Mega Knight
Magic Archer
Magic Archer
Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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