My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Balloon Electro Dragon Fisherman
Zap
Balloon Fisherman
Barbarian Barrel
Heal Spirit Magic Archer
The Log
Heal Spirit Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Balloon Electro Dragon Fisherman Magic Archer
Fireball
Balloon Electro Dragon Fisherman Magic Archer
Poison
Balloon Electro Dragon Fisherman Magic Archer
Lightning
Balloon Electro Dragon Fisherman Magic Archer
Rocket
Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball The Log Fisherman Freeze Magic Archer Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball The Log Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Electro Dragon The Log Magic Archer
Heal Spirit
Balloon Electro Dragon
Freeze
Balloon
Balloon
Giant Snowball Heal Spirit Freeze Electro Dragon The Log Fisherman Magic Archer
Electro Dragon
Giant Snowball Heal Spirit Balloon Fisherman Magic Archer
The Log
Giant Snowball Balloon Fisherman Magic Archer
Fisherman
Balloon Electro Dragon The Log
Magic Archer
Giant Snowball Balloon Electro Dragon The Log

Defense Synergies 0 9

Giant Snowball
Electro Dragon The Log Fisherman Magic Archer
Heal Spirit
Freeze
Balloon
Electro Dragon
Giant Snowball The Log Fisherman
The Log
Giant Snowball Electro Dragon Fisherman Magic Archer
Fisherman
Giant Snowball Electro Dragon The Log Magic Archer
Magic Archer
Giant Snowball The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Magic Archer
Electro Dragon The Log Fisherman
Fisherman Giant Snowball Freeze Electro Dragon
Electro Dragon Fisherman
The Log
Freeze The Log Giant Snowball Electro Dragon Magic Archer
Giant Snowball Freeze Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer
Fisherman
Giant Snowball Fisherman
Giant Snowball Freeze Electro Dragon The Log Fisherman Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Freeze Electro Dragon The Log
Giant Snowball Freeze Electro Dragon The Log Magic Archer
Giant Snowball Freeze The Log Fisherman
Electro Dragon Fisherman
Giant Snowball Electro Dragon The Log Fisherman Magic Archer
Giant Snowball Freeze The Log Electro Dragon Fisherman Magic Archer
Fisherman
Giant Snowball Electro Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fisherman
Giant Snowball Electro Dragon The Log Fisherman Magic Archer
Electro Dragon The Log Fisherman
The Log Fisherman
Fisherman
Giant Snowball Freeze Electro Dragon Magic Archer
Fisherman
Freeze Electro Dragon Giant Snowball The Log Magic Archer
Electro Dragon
Giant Snowball The Log
Electro Dragon Magic Archer
Electro Dragon Freeze The Log Fisherman Magic Archer
Giant Snowball Freeze Electro Dragon The Log Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Electro Dragon The Log
Giant Snowball Electro Dragon The Log Fisherman Magic Archer
Electro Dragon The Log Magic Archer
Freeze The Log
Giant Snowball The Log Magic Archer
Giant Snowball Freeze Electro Dragon Magic Archer
The Log Magic Archer
The Log Giant Snowball Freeze Electro Dragon Magic Archer
The Log Giant Snowball Electro Dragon Fisherman
Giant Snowball Electro Dragon Fisherman
Electro Dragon The Log Fisherman Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball The Log Fisherman Magic Archer
Freeze Electro Dragon Fisherman Magic Archer
Giant Snowball The Log Fisherman Magic Archer
Giant Snowball Electro Dragon The Log Magic Archer
Magic Archer Electro Dragon The Log
Giant Snowball Freeze
Fisherman
Giant Snowball Electro Dragon The Log Fisherman Magic Archer
Giant Snowball Electro Dragon The Log Magic Archer
The Log Magic Archer
Giant Snowball
The Log Fisherman
Giant Snowball Electro Dragon The Log
Giant Snowball Freeze The Log Electro Dragon Magic Archer
Fisherman
The Log Giant Snowball Electro Dragon Fisherman Magic Archer
Giant Snowball Electro Dragon The Log Fisherman Magic Archer
The Log Fisherman Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Freeze
Giant Snowball
Giant Snowball Electro Dragon The Log Magic Archer
Giant Snowball Freeze Electro Dragon Magic Archer
Giant Snowball The Log Magic Archer
Freeze Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Freeze
The Log
Electro Dragon Magic Archer
The Log Giant Snowball Electro Dragon Magic Archer
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Freeze The Log Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Freeze The Log Magic Archer
Electro Dragon

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