My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner Inferno Dragon Night Witch
Giant Snowball
Flying Machine Clone Miner Inferno Dragon Night Witch
Zap
Flying Machine Clone Inferno Dragon Night Witch
Barbarian Barrel
Tesla Clone Magic Archer Night Witch
The Log
Clone
Earthquake
Tesla Clone
Arrows
Flying Machine Clone Night Witch
Royal Delivery
Flying Machine Clone Miner Inferno Dragon Magic Archer Night Witch
Fireball
Tesla Flying Machine Clone Inferno Dragon Magic Archer Night Witch
Poison
Flying Machine Clone Magic Archer Night Witch
Lightning
Tesla Inferno Dragon Magic Archer Night Witch
Rocket
Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Miner Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Miner Tesla Flying Machine Inferno Dragon Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Miner Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Flying Machine
Clone
Clone
Night Witch Flying Machine Inferno Dragon Magic Archer
The Log
Miner Magic Archer
Miner
The Log Inferno Dragon Magic Archer
Inferno Dragon
Clone Miner
Magic Archer
Clone The Log Miner
Night Witch
Clone

Defense Synergies 1 9

Tesla
The Log Inferno Dragon Magic Archer Night Witch
Flying Machine
The Log
Clone
The Log
Tesla Flying Machine Miner Inferno Dragon Magic Archer Night Witch
Miner
The Log
Inferno Dragon
Tesla The Log
Magic Archer
Tesla The Log Night Witch
Night Witch
Tesla The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine The Log Magic Archer
Inferno Dragon Tesla Flying Machine The Log Night Witch
Tesla Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch
The Log
The Log Tesla Flying Machine Magic Archer Night Witch
Tesla Inferno Dragon Flying Machine Magic Archer Night Witch
Tesla Flying Machine The Log Magic Archer
Tesla Inferno Dragon Night Witch
Tesla Miner Night Witch
Tesla Flying Machine The Log Magic Archer Night Witch
Tesla Inferno Dragon Flying Machine Magic Archer Night Witch
Tesla Night Witch Flying Machine The Log
Tesla The Log Magic Archer Night Witch
Inferno Dragon Tesla
Tesla The Log Inferno Dragon
Tesla Night Witch
Tesla Flying Machine The Log Magic Archer Night Witch
The Log Tesla Flying Machine Inferno Dragon Magic Archer
Tesla Inferno Dragon
Tesla Flying Machine The Log Night Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Tesla Flying Machine The Log Miner Inferno Dragon Magic Archer
The Log
Tesla The Log Night Witch
Tesla Inferno Dragon Night Witch
Tesla Flying Machine Magic Archer
Tesla Flying Machine Night Witch
Tesla Inferno Dragon
Flying Machine The Log Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Tesla Flying Machine
The Log
Tesla Night Witch
Tesla Flying Machine Magic Archer
Tesla Flying Machine The Log Inferno Dragon Magic Archer Night Witch
Tesla Flying Machine The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine The Log
Flying Machine The Log Miner Magic Archer
Flying Machine The Log Miner Magic Archer
Flying Machine The Log
The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Miner Flying Machine
Night Witch
Miner Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Miner Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Magic Archer Flying Machine The Log
Night Witch
Flying Machine The Log Magic Archer
Flying Machine The Log Miner Magic Archer
The Log Magic Archer Night Witch
The Log
Flying Machine The Log
The Log Magic Archer
Inferno Dragon
The Log Miner Flying Machine Magic Archer
Flying Machine The Log Miner Magic Archer
Miner The Log Magic Archer
Flying Machine Magic Archer Night Witch
Flying Machine
Night Witch
The Log Miner Magic Archer Night Witch
Magic Archer
The Log Magic Archer
Flying Machine Magic Archer Night Witch
Flying Machine Magic Archer
The Log
Miner Flying Machine Magic Archer
The Log Flying Machine Magic Archer
Flying Machine
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Miner Magic Archer
Inferno Dragon

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