My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Three Musketeers Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Electro Giant Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Three Musketeers Graveyard
Giant Snowball
Royal Recruits Three Musketeers Graveyard Little Prince
Zap
Three Musketeers Graveyard Little Prince
Barbarian Barrel
Royal Recruits Three Musketeers Graveyard Little Prince
The Log
Royal Recruits Three Musketeers Graveyard Little Prince
Earthquake
Graveyard
Arrows
Royal Recruits Graveyard Little Prince
Royal Delivery
Royal Recruits Three Musketeers Graveyard Little Prince
Fireball
Three Musketeers Little Prince
Poison
Royal Recruits Three Musketeers Graveyard Little Prince
Lightning
Three Musketeers Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Giant Graveyard Lightning Royal Recruits Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Little Prince Giant Graveyard Lightning

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Graveyard
Giant
Lightning Graveyard Three Musketeers Little Prince
Three Musketeers
Giant Graveyard
Lightning
Giant Electro Giant
Electro Giant
Lightning
Graveyard
Giant Royal Recruits Three Musketeers Mega Knight Little Prince
Mega Knight
Graveyard
Little Prince
Giant Graveyard

Defense Synergies 0 0

Royal Recruits
Giant
Three Musketeers
Lightning
Electro Giant
Graveyard
Mega Knight
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits
Royal Recruits Three Musketeers Mega Knight
Three Musketeers Mega Knight Royal Recruits Lightning
Royal Recruits Three Musketeers Mega Knight
Lightning Royal Recruits Mega Knight
Mega Knight
Three Musketeers Lightning Little Prince
Lightning Royal Recruits Electro Giant Mega Knight
Three Musketeers Royal Recruits
Royal Recruits Mega Knight Little Prince
Royal Recruits Electro Giant Mega Knight
Three Musketeers
Royal Recruits Mega Knight Three Musketeers Lightning
Three Musketeers Mega Knight Royal Recruits
Royal Recruits Three Musketeers Mega Knight
Royal Recruits Three Musketeers Lightning Electro Giant Mega Knight
Three Musketeers Mega Knight Royal Recruits
Mega Knight Royal Recruits Three Musketeers Little Prince
Royal Recruits Mega Knight Little Prince
Royal Recruits Three Musketeers
Royal Recruits Mega Knight Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Giant
Lightning Mega Knight
Royal Recruits Mega Knight Lightning
Royal Recruits Lightning Mega Knight
Royal Recruits Three Musketeers Mega Knight
Electro Giant Three Musketeers
Royal Recruits Lightning
Mega Knight Royal Recruits
Royal Recruits Lightning Mega Knight
Royal Recruits Three Musketeers
Mega Knight Royal Recruits
Royal Recruits Lightning Mega Knight Electro Giant
Royal Recruits Lightning Mega Knight Three Musketeers
Royal Recruits Three Musketeers Electro Giant Mega Knight
Royal Recruits Electro Giant Three Musketeers Lightning Little Prince
Mega Knight Royal Recruits Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Lightning
Lightning Royal Recruits
Mega Knight
Electro Giant
Lightning
Lightning
Lightning Three Musketeers
Lightning Royal Recruits
Lightning
Lightning Three Musketeers
Lightning
Lightning
Lightning Three Musketeers
Lightning Royal Recruits Three Musketeers Mega Knight
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Mega Knight
Lightning Electro Giant Mega Knight Little Prince
Lightning Mega Knight
Lightning
Lightning
Lightning Royal Recruits
Electro Giant Mega Knight Little Prince
Lightning
Lightning Mega Knight
Lightning
Lightning Electro Giant Little Prince
Lightning Electro Giant
Lightning
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Royal Recruits
Lightning Three Musketeers
Lightning Three Musketeers Mega Knight
Lightning
Lightning Electro Giant
Royal Recruits Three Musketeers Mega Knight
Electro Giant Royal Recruits Lightning
Lightning
Lightning Royal Recruits Electro Giant Mega Knight Little Prince
Lightning Mega Knight

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