My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Electro Spirit Archers Tesla Skeleton Army
The Log
Electro Spirit Archers Hog Rider Skeleton Army
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Electro Spirit Archers Skeleton Army
Royal Delivery
Electro Spirit Archers Hog Rider Skeleton Army
Fireball
Archers Tesla Hog Rider Skeleton Army
Poison
Archers Skeleton Army
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Skeleton Army Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Hog Rider
Zap
Fireball Hog Rider Electro Spirit Archers Mega Knight
Archers
Zap Hog Rider Mega Knight
Tesla
Fireball
Zap Hog Rider Electro Spirit Mega Knight
Hog Rider
Zap Fireball Electro Spirit Archers Mega Knight
Skeleton Army
Mega Knight
Zap Archers Fireball Hog Rider

Defense Synergies 2 10

Electro Spirit
Zap
Zap
Fireball Mega Knight Electro Spirit Archers Tesla Skeleton Army
Archers
Zap Tesla Skeleton Army Mega Knight
Tesla
Zap Archers Fireball Skeleton Army
Fireball
Zap Tesla Mega Knight
Hog Rider
Skeleton Army
Zap Archers Tesla
Mega Knight
Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Skeleton Army Zap Tesla Mega Knight
Tesla Skeleton Army Mega Knight Archers
Tesla Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Electro Spirit Zap Archers Tesla Mega Knight
Tesla Electro Spirit Zap Archers Fireball
Electro Spirit Zap Tesla Fireball Mega Knight
Tesla Skeleton Army
Skeleton Army Archers Tesla Mega Knight
Archers Skeleton Army Electro Spirit Zap Tesla Fireball Mega Knight
Tesla Zap Archers Fireball
Tesla Skeleton Army Mega Knight Zap Fireball
Fireball Skeleton Army Mega Knight Electro Spirit Zap Tesla
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Fireball Mega Knight
Tesla Mega Knight Fireball Skeleton Army
Tesla Fireball Mega Knight Electro Spirit Zap Archers Skeleton Army
Zap Electro Spirit Archers Tesla Fireball Mega Knight
Tesla
Skeleton Army Mega Knight Electro Spirit Archers Tesla Fireball
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Archers Tesla Fireball
Fireball Zap Archers Tesla Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Tesla Fireball
Tesla Skeleton Army Mega Knight
Fireball Electro Spirit Zap Archers Tesla
Skeleton Army Archers Tesla Fireball
Mega Knight Tesla Skeleton Army
Zap Mega Knight Electro Spirit Fireball Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Tesla Fireball
Archers Tesla Fireball Skeleton Army Mega Knight
Tesla Skeleton Army Electro Spirit Zap Archers Fireball
Mega Knight Electro Spirit Zap Archers Tesla Fireball
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Electro Spirit Zap
Archers
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Electro Spirit Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball
Zap Electro Spirit Fireball
Fireball
Zap Fireball Mega Knight
Zap Electro Spirit Fireball
Mega Knight
Fireball
Zap Electro Spirit Archers Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Mega Knight

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