My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon Hunter Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Miner Sparky
Giant Snowball
Archers Musketeer Baby Dragon Miner
Zap
Archers Sparky
Barbarian Barrel
Archers Musketeer Hunter Giant Skeleton Sparky
The Log
Archers Musketeer Hunter Giant Skeleton Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Musketeer Baby Dragon Hunter Giant Skeleton Miner Sparky
Fireball
Archers Musketeer Baby Dragon Hunter Sparky
Poison
Archers Musketeer Hunter Sparky
Lightning
Musketeer Baby Dragon Hunter Sparky
Rocket
Musketeer Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Miner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Musketeer Baby Dragon Hunter Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Miner Musketeer Baby Dragon

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Giant Skeleton Miner Mega Knight
Musketeer
Baby Dragon Giant Skeleton Miner Mega Knight
Baby Dragon
Archers Musketeer Giant Skeleton Miner Sparky Mega Knight
Hunter
Giant Skeleton Sparky Mega Knight
Giant Skeleton
Archers Musketeer Baby Dragon Hunter Miner Sparky
Miner
Archers Musketeer Baby Dragon Giant Skeleton Sparky Mega Knight
Sparky
Baby Dragon Hunter Giant Skeleton Miner
Mega Knight
Archers Musketeer Baby Dragon Hunter Miner

Defense Synergies 0 12

Archers
Baby Dragon Giant Skeleton Mega Knight
Musketeer
Baby Dragon Giant Skeleton Miner Mega Knight
Baby Dragon
Archers Musketeer Giant Skeleton Mega Knight
Hunter
Giant Skeleton Mega Knight
Giant Skeleton
Archers Musketeer Baby Dragon Hunter
Miner
Musketeer Mega Knight
Sparky
Mega Knight
Archers Musketeer Baby Dragon Hunter Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Sparky
Hunter Sparky Musketeer Mega Knight
Hunter Sparky Mega Knight Archers Musketeer Giant Skeleton
Hunter Sparky Musketeer Mega Knight
Giant Skeleton Sparky Mega Knight
Archers Musketeer Baby Dragon Hunter Mega Knight
Musketeer Hunter Archers Baby Dragon
Musketeer Baby Dragon Giant Skeleton Sparky Mega Knight
Hunter Sparky Musketeer
Archers Musketeer Hunter Giant Skeleton Miner Sparky Mega Knight
Archers Musketeer Baby Dragon Hunter Giant Skeleton Mega Knight
Musketeer Hunter Archers Baby Dragon
Hunter Sparky Mega Knight Musketeer Giant Skeleton
Sparky Mega Knight Baby Dragon Hunter
Sparky Hunter Mega Knight
Hunter Sparky Mega Knight
Sparky Mega Knight Musketeer Hunter
Mega Knight Archers Musketeer Baby Dragon Hunter
Baby Dragon Hunter Archers Musketeer Giant Skeleton Mega Knight
Sparky Musketeer Hunter
Mega Knight Archers Musketeer Baby Dragon Hunter Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Giant Skeleton Sparky
Archers Musketeer Baby Dragon Hunter Miner Mega Knight
Giant Skeleton Mega Knight Musketeer Hunter Sparky
Hunter Giant Skeleton Mega Knight Musketeer Sparky
Giant Skeleton Musketeer Hunter Sparky Mega Knight
Archers Musketeer Baby Dragon Hunter
Sparky Archers Musketeer Hunter Giant Skeleton
Giant Skeleton Mega Knight Hunter Sparky
Giant Skeleton Mega Knight Baby Dragon Sparky
Musketeer Sparky
Mega Knight Musketeer Hunter Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Hunter Sparky
Archers Musketeer Baby Dragon Sparky Mega Knight
Sparky Archers Musketeer Baby Dragon Hunter Giant Skeleton
Mega Knight Archers Musketeer Baby Dragon Hunter Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Giant Skeleton Sparky
Musketeer Baby Dragon Miner
Baby Dragon Giant Skeleton Miner Sparky
Musketeer Giant Skeleton Sparky
Baby Dragon Sparky Mega Knight
Musketeer Baby Dragon Hunter
Archers Musketeer Baby Dragon Sparky
Baby Dragon Hunter
Miner
Musketeer Sparky
Miner Musketeer Sparky
Archers Musketeer Baby Dragon
Musketeer Baby Dragon Hunter Miner Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Hunter Sparky
Musketeer Baby Dragon Sparky Mega Knight
Sparky
Sparky
Archers Musketeer Baby Dragon Hunter Sparky Mega Knight
Baby Dragon Miner Mega Knight
Musketeer Baby Dragon Giant Skeleton Sparky Mega Knight
Musketeer Sparky
Musketeer Baby Dragon
Baby Dragon Hunter Sparky Mega Knight
Miner Musketeer Baby Dragon Hunter Sparky
Musketeer Baby Dragon Miner Sparky Mega Knight
Miner Musketeer Baby Dragon Sparky
Archers Musketeer Baby Dragon Hunter Sparky
Musketeer
Sparky
Musketeer Hunter Miner Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Archers Musketeer
Archers Musketeer Baby Dragon Hunter
Miner Musketeer Baby Dragon Hunter Sparky Mega Knight
Musketeer Baby Dragon
Giant Skeleton Sparky
Musketeer Sparky Mega Knight
Musketeer Baby Dragon Giant Skeleton Sparky
Musketeer
Musketeer Baby Dragon Giant Skeleton Miner Sparky Mega Knight
Sparky
Sparky Mega Knight

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