My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Goblin Gang Inferno Tower Goblin Barrel
The Log
Ice Spirit Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Goblin Gang Goblin Barrel Fireball Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Archers Mega Knight
Zap
Ice Spirit Fireball Archers Mega Knight
Archers
Ice Spirit Zap Mega Knight
Goblin Gang
Goblin Barrel
Fireball
Zap Mega Knight
Inferno Tower
Goblin Barrel
Ice Spirit Goblin Gang Mega Knight
Mega Knight
Ice Spirit Zap Archers Fireball Goblin Barrel

Defense Synergies 6 12

Ice Spirit
Zap Goblin Gang Inferno Tower Archers Fireball Mega Knight
Zap
Ice Spirit Fireball Mega Knight Archers Goblin Gang Inferno Tower
Archers
Ice Spirit Zap Goblin Gang Inferno Tower Mega Knight
Goblin Gang
Ice Spirit Inferno Tower Zap Archers
Fireball
Zap Ice Spirit Inferno Tower Mega Knight
Inferno Tower
Ice Spirit Goblin Gang Zap Archers Fireball Mega Knight
Goblin Barrel
Mega Knight
Zap Ice Spirit Archers Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Ice Spirit Zap Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Archers
Inferno Tower Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Archers Mega Knight
Inferno Tower Ice Spirit Zap Archers Goblin Gang Fireball
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Archers Inferno Tower Mega Knight
Archers Goblin Gang Zap Fireball Mega Knight
Inferno Tower Zap Archers Goblin Gang Fireball
Inferno Tower Mega Knight Ice Spirit Zap Goblin Gang Fireball
Fireball Mega Knight Ice Spirit Zap Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Ice Spirit Zap Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Fireball Inferno Tower
Ice Spirit Fireball Mega Knight Zap Archers Goblin Gang
Zap Ice Spirit Archers Fireball Mega Knight
Inferno Tower
Goblin Gang Mega Knight Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Inferno Tower
Goblin Gang Mega Knight Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Fireball Ice Spirit Zap Archers Goblin Gang
Goblin Gang Archers Fireball Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Ice Spirit Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Inferno Tower
Archers Fireball Mega Knight
Goblin Gang Inferno Tower Ice Spirit Zap Archers Fireball
Mega Knight Zap Archers Fireball Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Ice Spirit Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball Mega Knight
Zap Ice Spirit Fireball
Mega Knight
Fireball
Zap Ice Spirit Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Mega Knight

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