My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Sparky
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers Sparky
Barbarian Barrel
Goblins Archers Electro Wizard Sparky
The Log
Goblins Archers Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Archers Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Hog Rider Electro Wizard Sparky
Fireball
Archers Hog Rider Electro Wizard Sparky
Poison
Archers Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Hog Rider Sparky Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Sparky Archers Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Goblins Arrows Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Electro Wizard
Mega Knight
Archers Arrows Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 2 8

Goblins
Archers Electro Wizard
Archers
Goblins Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Electro Wizard Archers Arrows
Hog Rider
Electro Wizard
Mini P.E.K.K.A Goblins Archers Mega Knight
Sparky
Arrows
Mega Knight
Arrows Archers Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Mini P.E.K.K.A Sparky Goblins Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Goblins Archers Electro Wizard
Mini P.E.K.K.A Sparky Goblins Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Sparky Mega Knight
Arrows Goblins Archers Electro Wizard Mega Knight
Electro Wizard Archers Arrows
Arrows Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblins
Goblins Archers Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Goblins Archers Electro Wizard Arrows Mega Knight
Arrows Archers Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight Electro Wizard
Sparky Mega Knight Goblins Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Goblins Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Goblins Archers Electro Wizard
Arrows Archers Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Mega Knight Goblins Archers Arrows Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Archers Electro Wizard Sparky
Electro Wizard Archers Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Mega Knight Electro Wizard Sparky
Mini P.E.K.K.A Sparky Mega Knight
Arrows Archers Electro Wizard
Mini P.E.K.K.A Sparky Goblins Archers Electro Wizard
Mini P.E.K.K.A Mega Knight Sparky
Electro Wizard Mega Knight Goblins Mini P.E.K.K.A Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Sparky
Archers Sparky Mega Knight
Electro Wizard Sparky Goblins Archers Mini P.E.K.K.A
Arrows Mega Knight Archers Mini P.E.K.K.A Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows
Archers Arrows Sparky
Arrows
Arrows
Goblins Mini P.E.K.K.A Electro Wizard Sparky
Arrows Electro Wizard Sparky
Archers Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Archers Arrows Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Archers Arrows Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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