My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Miner Bandit
Giant Snowball
Archers Goblin Barrel Miner Princess
Zap
Archers Goblin Barrel Princess Bandit
Barbarian Barrel
Archers Elite Barbarians Goblin Barrel Princess Bandit Electro Wizard
The Log
Archers Elite Barbarians Goblin Barrel Princess Bandit
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel Princess
Royal Delivery
Archers Elite Barbarians Goblin Barrel Miner Princess Bandit Electro Wizard
Fireball
Archers Elite Barbarians Goblin Barrel Princess Bandit Electro Wizard
Poison
Archers Princess Electro Wizard
Lightning
Elite Barbarians Bandit Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Miner Princess Bandit Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Barrel Miner Princess

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Miner Bandit Mega Knight
Elite Barbarians
Archers Bandit Mega Knight
Goblin Barrel
Miner Princess Bandit Mega Knight
Miner
Archers Goblin Barrel Bandit Electro Wizard Mega Knight
Princess
Goblin Barrel Mega Knight
Bandit
Archers Elite Barbarians Goblin Barrel Miner Electro Wizard Mega Knight
Electro Wizard
Miner Bandit Mega Knight
Mega Knight
Archers Elite Barbarians Goblin Barrel Miner Princess Bandit Electro Wizard

Defense Synergies 0 10

Archers
Bandit Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Goblin Barrel
Miner
Mega Knight
Princess
Bandit Mega Knight
Bandit
Archers Princess Electro Wizard Mega Knight
Electro Wizard
Archers Bandit Mega Knight
Mega Knight
Archers Elite Barbarians Miner Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Bandit Electro Wizard Mega Knight
Mega Knight Archers Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Princess Mega Knight
Archers Bandit Electro Wizard Mega Knight
Electro Wizard Archers Princess
Bandit Electro Wizard Mega Knight
Elite Barbarians Princess
Elite Barbarians Archers Miner Bandit Electro Wizard Mega Knight
Archers Electro Wizard Princess Bandit Mega Knight
Archers Princess Electro Wizard
Mega Knight Elite Barbarians Bandit Electro Wizard
Mega Knight Princess Electro Wizard
Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Bandit Electro Wizard Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Archers Elite Barbarians Bandit Electro Wizard
Archers Princess Bandit Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Archers Elite Barbarians Bandit Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Archers Elite Barbarians Miner Mega Knight
Bandit Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Mega Knight
Archers Princess Electro Wizard
Archers Elite Barbarians Bandit Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Bandit
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Bandit
Archers Princess Mega Knight
Elite Barbarians Electro Wizard Archers
Mega Knight Archers Elite Barbarians Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Miner Princess Bandit Electro Wizard
Miner Bandit
Mega Knight
Princess
Archers Princess
Princess
Miner Bandit
Elite Barbarians Electro Wizard
Miner Princess Bandit Electro Wizard
Archers Princess
Elite Barbarians Miner Princess Bandit
Princess Bandit
Princess Elite Barbarians
Princess Bandit
Princess Bandit Mega Knight
Archers Princess Bandit Electro Wizard Mega Knight
Miner Princess Mega Knight
Mega Knight
Princess
Princess Mega Knight
Miner Princess Bandit Electro Wizard
Miner Princess Bandit Mega Knight
Miner Bandit
Elite Barbarians Archers Princess Electro Wizard
Electro Wizard
Elite Barbarians
Miner Bandit Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Archers Princess Bandit
Archers Princess Electro Wizard
Miner Princess Electro Wizard Mega Knight
Princess
Elite Barbarians Mega Knight
Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Miner Princess Bandit Electro Wizard Mega Knight
Mega Knight

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