My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblin Hut Balloon
Zap
Goblin Hut Inferno Tower Balloon
Barbarian Barrel
Knight Goblin Hut Inferno Tower Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Knight Goblin Hut Wizard Balloon
Fireball
Goblin Hut Inferno Tower Wizard Balloon
Poison
Goblin Hut Inferno Tower Wizard Balloon
Lightning
Knight Goblin Hut Inferno Tower Wizard Balloon
Rocket
Goblin Hut Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Hut Inferno Tower Wizard Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Knight Goblin Hut Inferno Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lightning Mega Knight
Knight
Balloon Arrows Goblin Hut Wizard
Goblin Hut
Knight Balloon Mega Knight
Inferno Tower
Wizard
Knight Balloon Mega Knight
Balloon
Arrows Knight Goblin Hut Wizard Mega Knight
Lightning
Arrows
Mega Knight
Arrows Goblin Hut Wizard Balloon

Defense Synergies 2 10

Arrows
Mega Knight Knight Goblin Hut Inferno Tower Lightning
Knight
Inferno Tower Arrows Goblin Hut Wizard
Goblin Hut
Arrows Knight Inferno Tower Wizard
Inferno Tower
Knight Arrows Goblin Hut Mega Knight
Wizard
Knight Goblin Hut Mega Knight
Balloon
Lightning
Arrows
Mega Knight
Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Hut Inferno Tower Wizard
Inferno Tower Knight Goblin Hut Mega Knight
Goblin Hut Inferno Tower Mega Knight Knight Lightning
Goblin Hut Inferno Tower Knight Mega Knight
Lightning Arrows Mega Knight
Arrows Mega Knight
Inferno Tower Lightning Arrows Goblin Hut Wizard
Lightning Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Hut
Knight Inferno Tower Mega Knight
Arrows Knight Goblin Hut Wizard Mega Knight
Arrows Inferno Tower Goblin Hut Wizard
Goblin Hut Inferno Tower Mega Knight Knight Wizard Lightning
Wizard Mega Knight Arrows Goblin Hut
Inferno Tower Knight Goblin Hut Mega Knight
Inferno Tower Goblin Hut Lightning Mega Knight
Wizard Mega Knight Arrows Knight Goblin Hut Inferno Tower
Arrows Mega Knight Knight Goblin Hut Wizard
Arrows Wizard Knight Goblin Hut Mega Knight
Goblin Hut Inferno Tower
Wizard Mega Knight Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Hut Inferno Tower
Arrows Knight Wizard Lightning Mega Knight
Mega Knight Knight Goblin Hut Inferno Tower Lightning
Lightning Mega Knight Knight Inferno Tower
Inferno Tower Knight Goblin Hut Mega Knight
Arrows Wizard Goblin Hut
Knight Goblin Hut Inferno Tower Lightning
Inferno Tower Mega Knight Knight
Lightning Mega Knight Knight Goblin Hut Inferno Tower
Inferno Tower Goblin Hut
Mega Knight Knight Goblin Hut Inferno Tower
Lightning Mega Knight Arrows
Lightning Mega Knight Knight Inferno Tower Wizard
Wizard Mega Knight
Goblin Hut Inferno Tower Knight Lightning
Arrows Mega Knight Goblin Hut Inferno Tower Wizard
Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Knight Wizard
Lightning Arrows Wizard
Lightning Knight Goblin Hut
Lightning Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut Wizard
Lightning Arrows Goblin Hut Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Goblin Hut Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning Goblin Hut
Lightning Arrows Wizard
Arrows
Lightning Knight Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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