My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Elixir Golem Valkyrie Wizard
The Log
Barbarians Dart Goblin Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Elixir Golem Valkyrie Wizard
Fireball
Barbarians Dart Goblin Elixir Golem Wizard
Poison
Barbarians Dart Goblin Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Void Valkyrie Freeze Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Elixir Golem Void Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Valkyrie Elixir Golem Mega Knight
Elixir Golem
Dart Goblin Wizard
Valkyrie
Dart Goblin Wizard
Wizard
Elixir Golem Valkyrie Mega Knight
Void
Freeze
Mega Knight
Dart Goblin Wizard

Defense Synergies 0 7

Barbarians
Dart Goblin
Valkyrie Mega Knight
Elixir Golem
Valkyrie
Dart Goblin Wizard Freeze
Wizard
Valkyrie Freeze Mega Knight
Void
Freeze
Valkyrie Wizard Mega Knight
Mega Knight
Dart Goblin Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Void
Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Mega Knight Dart Goblin Valkyrie Void Freeze
Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Valkyrie Mega Knight
Freeze Dart Goblin Valkyrie Mega Knight
Dart Goblin Wizard Void Freeze
Barbarians Dart Goblin Valkyrie Void Mega Knight
Barbarians
Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Dart Goblin Valkyrie Wizard Freeze Mega Knight
Dart Goblin Wizard
Barbarians Mega Knight Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Barbarians Dart Goblin Freeze
Barbarians Mega Knight
Barbarians Freeze Mega Knight
Barbarians Wizard Mega Knight Valkyrie
Valkyrie Mega Knight Barbarians Dart Goblin Wizard
Valkyrie Wizard Freeze Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin
Valkyrie Wizard Mega Knight Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Void
Void Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie
Valkyrie Mega Knight Barbarians
Barbarians Valkyrie Mega Knight
Wizard Dart Goblin Freeze
Barbarians Dart Goblin Valkyrie Void
Mega Knight Barbarians Valkyrie
Void Freeze Mega Knight Barbarians Valkyrie
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Valkyrie
Mega Knight Barbarians Valkyrie Void
Barbarians Mega Knight Valkyrie Wizard
Wizard Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Dart Goblin Valkyrie Freeze
Valkyrie Mega Knight Barbarians Dart Goblin Wizard Freeze
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Valkyrie Freeze
Void Dart Goblin
Dart Goblin Void
Barbarians Dart Goblin Valkyrie Void Freeze
Wizard Valkyrie Mega Knight
Wizard Dart Goblin Freeze
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Void Dart Goblin Wizard
Void
Void Dart Goblin Valkyrie Wizard
Void Dart Goblin Wizard
Dart Goblin Void
Dart Goblin Void Freeze
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Freeze
Void Dart Goblin Wizard Mega Knight
Dart Goblin Valkyrie Wizard Void Mega Knight
Void Mega Knight
Wizard Void
Void
Barbarians Void
Freeze Valkyrie Wizard Mega Knight
Void Dart Goblin Wizard
Void Wizard Mega Knight
Void Dart Goblin
Dart Goblin Wizard Void
Dart Goblin Wizard Void Freeze
Void
Void Dart Goblin Wizard Mega Knight
Void Freeze
Mega Knight
Wizard
Barbarians Dart Goblin Void Freeze
Dart Goblin Wizard
Freeze
Void Dart Goblin Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Void
Dart Goblin Mega Knight
Dart Goblin Freeze
Dart Goblin Void
Void Dart Goblin Freeze Mega Knight
Dart Goblin Wizard Void Mega Knight
Void

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