My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Witch
Zap
Firecracker Royal Giant Inferno Tower Witch
Barbarian Barrel
Firecracker Barbarians Inferno Tower Wizard Witch
The Log
Firecracker Barbarians Royal Giant Mini P.E.K.K.A Witch
Earthquake
Firecracker Barbarians Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Firecracker Barbarians Inferno Tower Wizard Witch
Poison
Firecracker Barbarians Inferno Tower Wizard Witch
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Barbarians Inferno Tower Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Mini P.E.K.K.A Barbarians Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Mega Knight
Barbarians
Royal Giant
Firecracker Wizard Witch
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Mega Knight
Witch
Royal Giant Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Witch

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Inferno Tower Mega Knight
Barbarians
Royal Giant
Mini P.E.K.K.A
Firecracker Wizard Witch
Inferno Tower
Firecracker Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Firecracker Witch Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower Witch Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower Witch Firecracker Mega Knight
Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Inferno Tower Firecracker Wizard Witch
Barbarians Inferno Tower Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower Witch
Firecracker Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight
Barbarians Witch Firecracker Wizard Mega Knight
Inferno Tower Firecracker Wizard Witch
Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight Wizard Witch
Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight
Barbarians Inferno Tower Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Witch
Mega Knight Firecracker Barbarians Wizard Witch
Wizard Witch Firecracker Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Inferno Tower Witch
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Witch Mega Knight
Firecracker Wizard Witch
Mini P.E.K.K.A Barbarians Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Barbarians
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Inferno Tower Witch
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Inferno Tower Wizard Witch
Wizard Firecracker Barbarians Witch Mega Knight
Barbarians Inferno Tower Witch Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarians Witch
Firecracker Wizard Witch
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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