My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Barbarians Musketeer Ram Rider
Zap
Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Firecracker Barbarians Elixir Golem Musketeer Inferno Tower Wizard
The Log
Firecracker Barbarians Elixir Golem Musketeer Ram Rider
Earthquake
Firecracker Barbarians Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Musketeer Wizard Ram Rider
Fireball
Firecracker Barbarians Elixir Golem Musketeer Inferno Tower Wizard Ram Rider
Poison
Firecracker Barbarians Elixir Golem Musketeer Inferno Tower Wizard
Lightning
Musketeer Inferno Tower Wizard Ram Rider
Rocket
Barbarians Musketeer Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Musketeer Barbarians Inferno Tower Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Musketeer Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Ram Rider Mega Knight
Barbarians
Elixir Golem
Firecracker Musketeer Wizard
Musketeer
Elixir Golem Ram Rider Mega Knight
Inferno Tower
Wizard
Elixir Golem Ram Rider Mega Knight
Ram Rider
Firecracker Musketeer Wizard Mega Knight
Mega Knight
Firecracker Musketeer Wizard Ram Rider

Defense Synergies 0 8

Firecracker
Musketeer Inferno Tower Mega Knight
Barbarians
Elixir Golem
Musketeer
Firecracker Inferno Tower Ram Rider Mega Knight
Inferno Tower
Firecracker Musketeer Mega Knight
Wizard
Mega Knight
Ram Rider
Musketeer
Mega Knight
Firecracker Musketeer Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Inferno Tower Wizard Ram Rider
Barbarians Inferno Tower Firecracker Musketeer Ram Rider Mega Knight
Barbarians Inferno Tower Ram Rider Mega Knight Musketeer
Barbarians Inferno Tower Firecracker Musketeer Ram Rider Mega Knight
Firecracker Barbarians Mega Knight
Firecracker Musketeer Mega Knight
Musketeer Inferno Tower Ram Rider Firecracker Wizard
Barbarians Musketeer Inferno Tower Ram Rider Mega Knight
Barbarians Inferno Tower Musketeer
Firecracker Barbarians Musketeer Inferno Tower Mega Knight
Barbarians Firecracker Musketeer Wizard Ram Rider Mega Knight
Musketeer Inferno Tower Firecracker Wizard Ram Rider
Barbarians Inferno Tower Mega Knight Musketeer Wizard Ram Rider
Wizard Mega Knight Firecracker Barbarians
Barbarians Inferno Tower Ram Rider Mega Knight
Barbarians Inferno Tower Ram Rider Mega Knight
Barbarians Wizard Mega Knight Firecracker Musketeer Inferno Tower
Mega Knight Firecracker Barbarians Musketeer Wizard Ram Rider
Wizard Firecracker Barbarians Musketeer Ram Rider Mega Knight
Barbarians Musketeer Inferno Tower Ram Rider
Wizard Mega Knight Firecracker Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower
Firecracker Musketeer Wizard Mega Knight
Barbarians Mega Knight Musketeer Inferno Tower Ram Rider
Mega Knight Barbarians Musketeer Inferno Tower Ram Rider
Barbarians Inferno Tower Musketeer Ram Rider Mega Knight
Firecracker Wizard Musketeer Ram Rider
Barbarians Musketeer Inferno Tower Ram Rider
Inferno Tower Mega Knight Barbarians
Mega Knight Firecracker Barbarians Inferno Tower
Inferno Tower Barbarians Musketeer
Mega Knight Barbarians Musketeer Inferno Tower
Mega Knight Barbarians
Barbarians Mega Knight Inferno Tower Wizard Ram Rider
Wizard Firecracker Barbarians Musketeer Mega Knight
Barbarians Inferno Tower Firecracker Musketeer
Mega Knight Firecracker Barbarians Musketeer Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Ram Rider
Firecracker Barbarians Musketeer
Wizard Firecracker Mega Knight
Firecracker Wizard Musketeer Ram Rider
Firecracker Musketeer Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Musketeer
Firecracker Musketeer Wizard Ram Rider
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Mega Knight
Firecracker Musketeer Wizard Mega Knight
Firecracker Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Barbarians Musketeer
Firecracker Wizard Mega Knight
Firecracker Musketeer Wizard Ram Rider
Musketeer Wizard Ram Rider Mega Knight
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Musketeer Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarians Musketeer
Firecracker Musketeer Wizard Ram Rider
Firecracker Musketeer Wizard Mega Knight
Firecracker Musketeer Wizard
Firecracker Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Wizard Mega Knight

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