My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Princess
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Princess
Fireball
Goblin Gang Goblin Barrel Princess
Poison
Bats Goblin Gang Princess
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Goblin Barrel Princess Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Knight Goblin Barrel
Goblin Gang
Ice Golem Goblin Barrel Princess
Ice Golem
Bats Goblin Gang Goblin Barrel
Rocket
Goblin Barrel
Goblin Gang Ice Golem Bats Princess Mega Knight
The Log
Princess Mega Knight
Princess
Goblin Gang Goblin Barrel The Log Mega Knight
Mega Knight
Bats Goblin Barrel The Log Princess

Defense Synergies 0 13

Bats
Ice Golem The Log Mega Knight
Goblin Gang
Ice Golem The Log Princess
Ice Golem
Bats Goblin Gang The Log Princess Mega Knight
Rocket
The Log
Goblin Barrel
The Log
Bats Goblin Gang Ice Golem Rocket Princess Mega Knight
Princess
Goblin Gang Ice Golem The Log Mega Knight
Mega Knight
Bats Ice Golem The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem The Log
Bats Goblin Gang The Log Mega Knight
Goblin Gang Rocket Mega Knight Bats
Bats Goblin Gang Mega Knight
Rocket The Log Princess Mega Knight
Goblin Gang The Log Bats Mega Knight
Bats Rocket Goblin Gang Princess
Rocket Ice Golem The Log Mega Knight
Goblin Gang Princess
Goblin Gang Ice Golem Mega Knight
Bats Goblin Gang Ice Golem The Log Princess Mega Knight
Bats Goblin Gang Princess
Mega Knight Bats Goblin Gang Rocket The Log
Rocket Mega Knight Bats Goblin Gang The Log Princess
Goblin Gang Mega Knight
Rocket Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang The Log
The Log Bats Ice Golem Princess Mega Knight
Goblin Gang Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem
Goblin Gang Ice Golem Rocket The Log Mega Knight
Goblin Gang Mega Knight Bats Ice Golem Rocket The Log
Goblin Gang Rocket Mega Knight Bats Ice Golem The Log
Goblin Gang Mega Knight
Rocket Bats Goblin Gang Ice Golem Princess
Goblin Gang Rocket Bats Ice Golem
Mega Knight
Rocket Mega Knight Bats Ice Golem The Log
Goblin Gang
Mega Knight Bats
Rocket Mega Knight The Log
Rocket Mega Knight Goblin Gang Ice Golem
Princess Mega Knight
Goblin Gang Bats Ice Golem Rocket The Log
Bats Mega Knight Ice Golem The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Rocket The Log
The Log Princess
Rocket The Log
Ice Golem Rocket The Log
Rocket The Log Mega Knight
Bats Ice Golem Rocket Princess
The Log Princess
The Log Ice Golem Princess
The Log
Rocket Bats Goblin Gang
Rocket The Log Princess
Rocket Princess
Rocket Ice Golem The Log Princess
Rocket Princess
Princess Ice Golem The Log
Rocket The Log Princess
Rocket The Log Princess Mega Knight
Rocket
Bats Rocket
Rocket The Log Princess Mega Knight
Rocket The Log Princess Mega Knight
Rocket The Log Mega Knight
Rocket Princess
Rocket The Log
Rocket The Log
Ice Golem The Log Princess Mega Knight
The Log Princess
The Log Princess Mega Knight
Rocket The Log
Bats Ice Golem Princess
Rocket Bats
Rocket The Log Mega Knight
Rocket Princess
Mega Knight
Rocket The Log Princess
Bats Goblin Gang Rocket Princess
Rocket Princess
The Log
Goblin Gang Rocket Princess Mega Knight
The Log Ice Golem Princess
Rocket
Mega Knight
Bats Goblin Gang Rocket The Log Princess
Bats Rocket Princess
Rocket The Log Princess Mega Knight
Rocket Mega Knight

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