My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Dart Goblin Goblin Barrel Guards
The Log
Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Dart Goblin Goblin Barrel Guards P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin Guards
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Goblin Barrel Guards Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel P.E.K.K.A The Log Mega Knight
Goblin Barrel
Dart Goblin Arrows Guards P.E.K.K.A Mega Knight
Guards
Goblin Barrel The Log
P.E.K.K.A
Arrows Dart Goblin Goblin Barrel The Log
The Log
Dart Goblin Guards P.E.K.K.A Mega Knight
Mega Knight
Arrows Dart Goblin Goblin Barrel The Log
Goblinstein

Defense Synergies 2 7

Arrows
Mega Knight P.E.K.K.A
Dart Goblin
Guards P.E.K.K.A The Log Mega Knight
Goblin Barrel
Guards
Dart Goblin The Log
P.E.K.K.A
The Log Arrows Dart Goblin
The Log
P.E.K.K.A Dart Goblin Guards Mega Knight
Mega Knight
Arrows Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
P.E.K.K.A Dart Goblin The Log Mega Knight
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Dart Goblin Guards Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Dart Goblin Guards Mega Knight
Dart Goblin Arrows
Arrows Dart Goblin P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Guards Dart Goblin Mega Knight
Dart Goblin Guards Arrows The Log Mega Knight
Arrows Dart Goblin
P.E.K.K.A Mega Knight Guards The Log
Mega Knight Arrows Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Dart Goblin Guards The Log
Arrows The Log Dart Goblin Guards Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Arrows Dart Goblin Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Arrows The Log Mega Knight
Guards P.E.K.K.A Mega Knight The Log
Guards P.E.K.K.A Mega Knight The Log
P.E.K.K.A Guards Mega Knight
Arrows Dart Goblin
Guards P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Mega Knight Dart Goblin Guards
P.E.K.K.A Mega Knight Arrows Guards The Log
P.E.K.K.A Mega Knight Guards
Dart Goblin Mega Knight
Guards Dart Goblin P.E.K.K.A The Log
Arrows Mega Knight Dart Goblin P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Guards The Log
Arrows The Log Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin Guards
Arrows Dart Goblin The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Dart Goblin Guards
Arrows Dart Goblin
Arrows The Log
Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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