My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch Electro Wizard Ram Rider
Fireball
Goblin Barrel Skeleton Army Witch Electro Wizard Ram Rider
Poison
Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Electro Wizard Witch Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Witch Electro Wizard Ram Rider
Rocket
Goblin Barrel
Valkyrie Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Ram Rider Mega Knight
Electro Wizard
Valkyrie Ram Rider Mega Knight
Ram Rider
Valkyrie Goblin Barrel Witch Electro Wizard Mega Knight
Mega Knight
Goblin Barrel Witch Electro Wizard Ram Rider

Defense Synergies 0 7

Valkyrie
Witch Electro Wizard
Rocket
Goblin Barrel
Skeleton Army
Electro Wizard
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard Ram Rider
Skeleton Army Valkyrie Witch Electro Wizard Ram Rider Mega Knight
Rocket Skeleton Army Witch Ram Rider Mega Knight Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Rocket Skeleton Army Mega Knight
Skeleton Army Valkyrie Electro Wizard Mega Knight
Rocket Electro Wizard Ram Rider Witch
Rocket Valkyrie Electro Wizard Ram Rider Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Ram Rider Mega Knight
Witch Electro Wizard Ram Rider
Skeleton Army Mega Knight Valkyrie Rocket Witch Electro Wizard Ram Rider
Valkyrie Rocket Skeleton Army Mega Knight Witch Electro Wizard
Skeleton Army Electro Wizard Ram Rider Mega Knight
Rocket Skeleton Army Electro Wizard Ram Rider Mega Knight
Mega Knight Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Mega Knight Skeleton Army Witch Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Rocket Mega Knight
Skeleton Army Mega Knight Valkyrie Rocket Witch Electro Wizard Ram Rider
Valkyrie Rocket Skeleton Army Mega Knight Electro Wizard Ram Rider
Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Rocket Witch Electro Wizard Ram Rider
Rocket Skeleton Army Valkyrie Witch Electro Wizard Ram Rider
Mega Knight Valkyrie Skeleton Army
Rocket Electro Wizard Mega Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Rocket Skeleton Army Mega Knight Valkyrie Electro Wizard
Rocket Skeleton Army Mega Knight Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Valkyrie Rocket
Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Electro Wizard Ram Rider
Rocket
Valkyrie Rocket
Rocket Valkyrie Mega Knight
Rocket Witch Ram Rider
Witch
Ram Rider
Ram Rider
Rocket Electro Wizard
Rocket Valkyrie Electro Wizard Ram Rider
Rocket
Rocket
Rocket
Rocket Witch
Rocket Mega Knight
Rocket
Rocket
Rocket Electro Wizard Mega Knight
Rocket Valkyrie Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Valkyrie Witch Mega Knight
Witch
Witch Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Rocket
Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket
Electro Wizard Rocket Skeleton Army Witch
Rocket Witch Electro Wizard Ram Rider
Valkyrie Rocket Electro Wizard Mega Knight
Rocket
Mega Knight
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard Mega Knight
Rocket Mega Knight

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