My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Guards
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Ice Spirit Tesla Dart Goblin Guards
The Log
Ice Spirit Dart Goblin Guards
Earthquake
Tesla Guards
Arrows
Ice Spirit Bats Dart Goblin Guards
Royal Delivery
Ice Spirit Bats Dart Goblin Guards
Fireball
Tesla Dart Goblin
Poison
Bats Dart Goblin Guards
Lightning
Tesla Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Dart Goblin Guards Tesla Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Dart Goblin Guards Mega Knight
Bats
Mega Knight Ice Spirit
Tesla
Dart Goblin
Ice Spirit The Log Mega Knight
Guards
Ice Spirit The Log
The Log
Dart Goblin Guards Mega Knight
Mega Knight
Bats Ice Spirit Dart Goblin The Log Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 19

Ice Spirit
Bats Tesla Dart Goblin Guards The Log Mega Knight Archer Queen
Bats
Ice Spirit Tesla Dart Goblin The Log Mega Knight
Tesla
The Log Ice Spirit Bats Dart Goblin Guards
Dart Goblin
Ice Spirit Bats Tesla Guards The Log Mega Knight
Guards
Ice Spirit Tesla Dart Goblin The Log Archer Queen
The Log
Tesla Archer Queen Ice Spirit Bats Dart Goblin Guards Mega Knight
Mega Knight
Ice Spirit Bats Dart Goblin The Log
Archer Queen
The Log Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log
Ice Spirit Bats Tesla Dart Goblin The Log Mega Knight
Tesla Mega Knight Bats Dart Goblin
Tesla Bats Dart Goblin Guards Mega Knight
The Log Mega Knight
The Log Bats Tesla Dart Goblin Guards Mega Knight
Bats Tesla Dart Goblin Ice Spirit
Tesla Dart Goblin The Log Mega Knight
Tesla Archer Queen
Guards Ice Spirit Tesla Dart Goblin Mega Knight
Bats Dart Goblin Guards Tesla The Log Mega Knight
Tesla Bats Dart Goblin
Tesla Mega Knight Ice Spirit Bats Guards The Log
Mega Knight Ice Spirit Bats Tesla Dart Goblin Guards The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Bats
Ice Spirit Tesla Mega Knight Bats Dart Goblin Guards The Log
The Log Ice Spirit Bats Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Tesla The Log Mega Knight
Guards Mega Knight Ice Spirit Bats The Log
Guards Mega Knight Bats Tesla The Log
Tesla Guards Mega Knight
Ice Spirit Bats Tesla Dart Goblin
Guards Bats Tesla Dart Goblin
Mega Knight Tesla
Mega Knight Ice Spirit Bats The Log
Tesla Dart Goblin Guards
Mega Knight Bats Tesla Dart Goblin Guards
Mega Knight Guards The Log Archer Queen
Mega Knight Tesla Guards
Tesla Dart Goblin Mega Knight
Tesla Guards Ice Spirit Bats Dart Goblin The Log Archer Queen
Bats Mega Knight Tesla Dart Goblin The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
The Log Mega Knight
Ice Spirit Bats Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Bats Guards
Dart Goblin The Log
Dart Goblin Archer Queen
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Ice Spirit Bats Dart Goblin Guards
Dart Goblin The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Bats Dart Goblin Guards
Dart Goblin Archer Queen
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Archer Queen
Dart Goblin Mega Knight Archer Queen
Ice Spirit Bats Dart Goblin Guards The Log Archer Queen
Bats Dart Goblin Archer Queen
Dart Goblin The Log Mega Knight Archer Queen
Dart Goblin Mega Knight

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