My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Fisherman Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner Fisherman Skeleton King
Giant Snowball
Bats Goblin Gang Goblin Barrel Miner Fisherman Skeleton King
Zap
Bats Goblin Gang Goblin Barrel Fisherman Skeleton King
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton King
The Log
Goblin Gang Goblin Barrel Fisherman Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Bats Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Bats Goblin Gang Goblin Barrel Miner Fisherman Skeleton King
Fireball
Goblin Gang Goblin Barrel Fisherman Skeleton King
Poison
Bats Goblin Gang Fisherman Skeleton King
Lightning
Fisherman Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Miner Fisherman Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Goblin Barrel Fisherman Skeleton King
Arrows
Goblin Barrel Miner Mega Knight
Goblin Gang
Goblin Barrel Miner Skeleton King
Goblin Barrel
Goblin Gang Bats Arrows Miner Mega Knight Skeleton King
Miner
Bats Goblin Gang Arrows Goblin Barrel Mega Knight Skeleton King
Fisherman
Bats Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Miner Fisherman
Skeleton King
Bats Goblin Gang Goblin Barrel Miner

Defense Synergies 1 8

Bats
Fisherman Mega Knight Skeleton King
Arrows
Mega Knight
Goblin Gang
Miner Fisherman
Goblin Barrel
Miner
Goblin Gang Mega Knight
Fisherman
Bats Goblin Gang Mega Knight Skeleton King
Mega Knight
Arrows Bats Miner Fisherman
Skeleton King
Bats Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Fisherman Mega Knight
Goblin Gang Fisherman Mega Knight Bats
Bats Goblin Gang Fisherman Mega Knight Skeleton King
Arrows Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang
Arrows Mega Knight
Goblin Gang Fisherman Skeleton King
Goblin Gang Miner Fisherman Mega Knight
Bats Goblin Gang Arrows Fisherman Mega Knight Skeleton King
Arrows Bats Goblin Gang
Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Skeleton King
Goblin Gang Mega Knight Skeleton King
Goblin Gang Fisherman Mega Knight
Mega Knight Bats Arrows Goblin Gang Fisherman
Arrows Mega Knight Bats Goblin Gang Fisherman
Arrows Bats Fisherman Mega Knight
Fisherman
Goblin Gang Mega Knight Bats Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fisherman
Arrows Goblin Gang Miner Fisherman Mega Knight
Goblin Gang Mega Knight Bats Fisherman
Goblin Gang Mega Knight Bats Fisherman
Goblin Gang Fisherman Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats
Mega Knight Fisherman
Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang Skeleton King
Mega Knight
Goblin Gang Bats Fisherman Skeleton King
Bats Arrows Mega Knight Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Fisherman
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Miner Fisherman
Bats Goblin Gang Fisherman
Miner Arrows Fisherman
Arrows
Miner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Mega Knight
Arrows
Bats Fisherman
Arrows Fisherman Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Mega Knight
Fisherman
Arrows Miner Fisherman
Arrows Miner Fisherman Mega Knight
Miner Arrows Fisherman
Bats Arrows
Bats
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows
Arrows
Miner Goblin Gang Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Bats Goblin Gang Skeleton King
Bats
Miner Mega Knight

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