My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Sparky
Giant Snowball
Bats Goblin Gang Tombstone
Zap
Bats Goblin Gang Firecracker Tombstone Sparky
Barbarian Barrel
Goblin Gang Firecracker Tombstone Giant Skeleton Sparky
The Log
Goblin Gang Firecracker Tombstone Giant Skeleton Sparky
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Bats Goblin Gang Firecracker Tombstone
Royal Delivery
Bats Goblin Gang Firecracker Giant Skeleton Sparky
Fireball
Goblin Gang Firecracker Tombstone Sparky
Poison
Bats Goblin Gang Firecracker Tombstone Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Firecracker Tombstone Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Firecracker Sparky
Goblin Gang
Firecracker Mirror Giant Skeleton Sparky
Firecracker
Bats Goblin Gang Mirror Giant Skeleton Sparky Mega Knight
Tombstone
Mirror
Goblin Gang Firecracker Giant Skeleton Sparky
Giant Skeleton
Bats Goblin Gang Firecracker Mirror Sparky
Sparky
Bats Goblin Gang Firecracker Mirror Giant Skeleton
Mega Knight
Bats Firecracker

Defense Synergies 0 17

Bats
Firecracker Giant Skeleton Sparky Mega Knight
Goblin Gang
Firecracker Tombstone Mirror Giant Skeleton Sparky
Firecracker
Bats Goblin Gang Tombstone Mirror Giant Skeleton Mega Knight
Tombstone
Goblin Gang Firecracker Mirror Sparky
Mirror
Goblin Gang Firecracker Tombstone Sparky Mega Knight
Giant Skeleton
Bats Goblin Gang Firecracker
Sparky
Bats Goblin Gang Tombstone Mirror
Mega Knight
Bats Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Sparky
Sparky Bats Goblin Gang Firecracker Tombstone Mega Knight
Goblin Gang Sparky Mega Knight Bats Tombstone Giant Skeleton
Sparky Bats Goblin Gang Firecracker Tombstone Mega Knight
Firecracker Tombstone Giant Skeleton Sparky Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Tombstone
Giant Skeleton Sparky Mega Knight
Sparky Goblin Gang Tombstone
Goblin Gang Firecracker Giant Skeleton Sparky Mega Knight
Bats Goblin Gang Firecracker Tombstone Giant Skeleton Mega Knight
Bats Goblin Gang Firecracker
Tombstone Sparky Mega Knight Bats Goblin Gang Giant Skeleton
Sparky Mega Knight Bats Goblin Gang Firecracker Tombstone
Sparky Goblin Gang Tombstone Mega Knight
Goblin Gang Sparky Mega Knight
Sparky Mega Knight Bats Goblin Gang Firecracker Tombstone
Tombstone Mega Knight Bats Goblin Gang Firecracker
Bats Firecracker Tombstone Giant Skeleton Mega Knight
Sparky
Goblin Gang Mega Knight Bats Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Giant Skeleton Sparky
Goblin Gang Firecracker Mega Knight
Goblin Gang Tombstone Giant Skeleton Mega Knight Bats Sparky
Goblin Gang Giant Skeleton Mega Knight Bats Sparky
Giant Skeleton Goblin Gang Tombstone Sparky Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Sparky Bats Tombstone Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Bats Firecracker Tombstone Sparky
Goblin Gang Tombstone Sparky
Mega Knight Bats Tombstone Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Tombstone Sparky
Firecracker Sparky Mega Knight
Goblin Gang Tombstone Sparky Bats Firecracker Giant Skeleton
Bats Mega Knight Firecracker Giant Skeleton Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Bats
Firecracker Sparky
Firecracker
Firecracker
Bats Goblin Gang Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Sparky Mega Knight
Firecracker Mega Knight
Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Sparky
Bats Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Sparky
Bats Goblin Gang Tombstone
Firecracker
Goblin Gang Firecracker Sparky Mega Knight
Firecracker
Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Bats Goblin Gang Firecracker Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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