My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Fisherman
Giant Snowball
Bats Witch Miner Fisherman
Zap
Bats Witch Fisherman
Barbarian Barrel
Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch Fisherman
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Miner Fisherman Electro Wizard
Fireball
Witch Fisherman Electro Wizard
Poison
Bats Witch Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Witch Fisherman Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Fisherman Mini P.E.K.K.A Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Fisherman

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mini P.E.K.K.A Fisherman
Arrows
Mini P.E.K.K.A Miner Mega Knight
Mini P.E.K.K.A
Bats Arrows Electro Wizard Mega Knight
Witch
Miner Mega Knight
Miner
Bats Arrows Witch Electro Wizard Mega Knight
Fisherman
Bats Mega Knight
Electro Wizard
Mini P.E.K.K.A Miner Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Witch Miner Fisherman Electro Wizard

Defense Synergies 2 13

Bats
Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Witch Fisherman
Witch
Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Miner
Mega Knight
Fisherman
Bats Mini P.E.K.K.A Witch Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Witch Mega Knight
Mega Knight
Arrows Bats Witch Miner Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Bats Witch Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Fisherman Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Witch Bats Fisherman Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Electro Wizard Mega Knight
Bats Electro Wizard Arrows Witch
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Fisherman
Mini P.E.K.K.A Miner Fisherman Electro Wizard Mega Knight
Bats Witch Electro Wizard Arrows Fisherman Mega Knight
Arrows Bats Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Fisherman Electro Wizard
Arrows Mega Knight Bats Witch Fisherman Electro Wizard
Arrows Witch Bats Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A Fisherman Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Fisherman Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Fisherman Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Miner Fisherman Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch Fisherman Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Mega Knight
Arrows Bats Witch Electro Wizard
Mini P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Fisherman
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Bats Mini P.E.K.K.A Fisherman
Bats Arrows Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Fisherman Electro Wizard
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Miner Fisherman
Bats Mini P.E.K.K.A Fisherman Electro Wizard
Miner Arrows Fisherman Electro Wizard
Arrows
Miner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Witch
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A Fisherman
Arrows Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Witch Mega Knight
Witch Fisherman
Arrows Miner Witch Fisherman Electro Wizard
Arrows Witch Miner Fisherman Mega Knight
Miner Arrows Fisherman
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Arrows Miner Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Miner Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Miner Electro Wizard Mega Knight
Mega Knight

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