My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Prince
Barbarian Barrel
Goblins Executioner
The Log
Goblins Hog Rider Prince
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider Prince Executioner
Fireball
Hog Rider Executioner
Poison
Bats Executioner
Lightning
Prince Executioner
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Tornado Hog Rider Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Mega Knight Prince
Hog Rider
Goblins Bats The Log Tornado Prince Executioner Mega Knight
Tornado
Executioner Hog Rider The Log Mega Knight
Prince
Mega Knight Bats Hog Rider The Log
Executioner
Tornado Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Prince Executioner Mega Knight
Mega Knight
Bats Prince Hog Rider Tornado Executioner The Log

Defense Synergies 2 11

Goblins
The Log
Bats
Prince The Log Mega Knight
Hog Rider
Tornado
Executioner Prince The Log Mega Knight
Prince
The Log Bats Tornado Executioner
Executioner
Tornado Prince The Log Mega Knight
The Log
Prince Goblins Bats Tornado Executioner Mega Knight
Mega Knight
Bats Tornado Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Goblins Bats Prince Executioner The Log Mega Knight
Tornado Prince Mega Knight Goblins Bats Executioner
Prince Goblins Bats Mega Knight
Tornado Prince The Log Mega Knight
Tornado The Log Goblins Bats Executioner Mega Knight
Bats Tornado Executioner
The Log Mega Knight
Goblins Tornado Prince
Tornado Goblins Prince Mega Knight
Goblins Bats Executioner Tornado The Log Mega Knight
Executioner Bats Tornado
Prince Mega Knight Bats The Log
Executioner Mega Knight Goblins Bats Tornado Prince The Log
Prince Mega Knight
Tornado Prince The Log Mega Knight
Mega Knight Goblins Bats Tornado Prince Executioner
Mega Knight Goblins Bats Tornado Prince Executioner The Log
Tornado Executioner The Log Bats Mega Knight
Tornado Prince
Mega Knight Goblins Bats Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Prince
Prince Executioner The Log Mega Knight
Mega Knight Goblins Bats Prince The Log
Prince Mega Knight Bats Tornado The Log
Prince Executioner Mega Knight
Executioner Bats Tornado
Prince Goblins Bats
Mega Knight Prince
Mega Knight Goblins Bats Tornado Prince The Log
Mega Knight Bats Prince
Mega Knight Tornado Prince The Log
Prince Mega Knight Executioner
Executioner Mega Knight
Goblins Bats Tornado Prince Executioner The Log
Bats Executioner Mega Knight The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
Prince The Log
Executioner The Log Mega Knight
Executioner Bats Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Goblins Bats Tornado Prince
Tornado Prince The Log
Tornado Executioner
Executioner The Log
Prince The Log
Executioner The Log
Executioner The Log Mega Knight
Tornado
Bats
Prince Executioner The Log Mega Knight
Tornado The Log Mega Knight
Prince The Log Mega Knight
Tornado
Tornado Prince The Log
The Log
Tornado The Log Executioner Mega Knight
The Log Tornado Executioner
Tornado Prince The Log Mega Knight
Tornado The Log
Bats Tornado Executioner
Bats
The Log Mega Knight
Prince Mega Knight
The Log
Bats Prince
Tornado Executioner
The Log
Prince Executioner Mega Knight
The Log Executioner
Tornado
Prince Executioner Mega Knight
Bats Tornado The Log
Bats Tornado Executioner
Tornado Prince Executioner The Log Mega Knight
Prince
Mega Knight

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