My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Prince Electro Wizard
Fireball
Inferno Tower Goblin Barrel Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Inferno Tower Prince Electro Wizard
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Electro Wizard Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Prince
Arrows
Goblin Barrel Prince Mega Knight
Inferno Tower
Goblin Barrel
Prince Bats Arrows Mega Knight
Prince
Goblin Barrel Mega Knight Bats Arrows The Log Electro Wizard
The Log
Prince Mega Knight
Electro Wizard
Prince Mega Knight
Mega Knight
Bats Prince Arrows Goblin Barrel The Log Electro Wizard

Defense Synergies 4 13

Bats
Inferno Tower Prince The Log Electro Wizard Mega Knight
Arrows
Mega Knight Inferno Tower Prince
Inferno Tower
The Log Electro Wizard Bats Arrows Prince Mega Knight
Goblin Barrel
Prince
The Log Bats Arrows Inferno Tower Electro Wizard
The Log
Inferno Tower Prince Bats Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Bats Prince The Log Mega Knight
Mega Knight
Arrows Bats Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Bats Prince The Log Electro Wizard Mega Knight
Inferno Tower Prince Mega Knight Bats Electro Wizard
Inferno Tower Prince Bats Electro Wizard Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Bats Electro Wizard Mega Knight
Bats Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Prince
Inferno Tower Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows The Log Mega Knight
Arrows Inferno Tower Bats Electro Wizard
Inferno Tower Prince Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Arrows Prince The Log Electro Wizard
Inferno Tower Prince Electro Wizard Mega Knight
Inferno Tower Prince The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Inferno Tower Prince Electro Wizard
Arrows Mega Knight Bats Prince The Log Electro Wizard
Arrows The Log Bats Electro Wizard Mega Knight
Inferno Tower Prince Electro Wizard
Mega Knight Bats Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince Electro Wizard
Electro Wizard Arrows Prince The Log Mega Knight
Mega Knight Bats Inferno Tower Prince The Log Electro Wizard
Prince Mega Knight Bats Inferno Tower The Log Electro Wizard
Inferno Tower Prince Mega Knight
Arrows Bats Electro Wizard
Prince Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight Prince
Electro Wizard Mega Knight Bats Inferno Tower Prince The Log
Inferno Tower
Mega Knight Bats Inferno Tower Prince
Mega Knight Arrows Prince The Log Electro Wizard
Prince Mega Knight Inferno Tower
Mega Knight
Inferno Tower Electro Wizard Bats Prince The Log
Bats Arrows Mega Knight Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Prince The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Prince Electro Wizard
Arrows Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows Prince The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Electro Wizard
Arrows Prince The Log Mega Knight
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows The Log
Electro Wizard Bats Prince
Arrows Electro Wizard
Arrows The Log
Prince Electro Wizard Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
Prince The Log Electro Wizard Mega Knight
Prince
Mega Knight

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