My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Goblins Bats Hog Rider Inferno Dragon
Zap
Goblins Bats Inferno Dragon
Barbarian Barrel
Goblins
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem The Log Hog Rider Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem The Log

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Bats
Ice Golem Hog Rider Mega Knight Inferno Dragon
Ice Golem
Bats Hog Rider Goblins
Hog Rider
Goblins Bats Ice Golem The Log Poison Mega Knight
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Poison Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Hog Rider Poison The Log

Defense Synergies 0 16

Goblins
Ice Golem Poison The Log
Bats
Ice Golem The Log Inferno Dragon Mega Knight
Ice Golem
Goblins Bats Poison The Log Inferno Dragon Mega Knight
Hog Rider
Poison
Goblins Ice Golem The Log Mega Knight
The Log
Goblins Bats Ice Golem Poison Inferno Dragon Mega Knight
Inferno Dragon
Bats Ice Golem The Log Mega Knight
Mega Knight
Bats Ice Golem Poison The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Inferno Dragon Goblins Bats The Log Mega Knight
Mega Knight Goblins Bats Inferno Dragon
Inferno Dragon Goblins Bats Mega Knight
Poison The Log Mega Knight
The Log Goblins Bats Mega Knight
Bats Inferno Dragon Poison
Ice Golem Poison The Log Mega Knight
Inferno Dragon Goblins
Goblins Ice Golem Mega Knight
Goblins Bats Poison Ice Golem The Log Mega Knight
Inferno Dragon Bats Poison
Mega Knight Bats The Log
Mega Knight Goblins Bats Poison The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Goblins Bats Poison
Mega Knight Goblins Bats The Log
Poison The Log Bats Ice Golem Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Goblins Bats Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Ice Golem
Poison Ice Golem The Log Inferno Dragon Mega Knight
Mega Knight Goblins Bats Ice Golem The Log
Mega Knight Bats Ice Golem The Log
Inferno Dragon Mega Knight
Poison Bats Ice Golem
Goblins Bats Ice Golem
Mega Knight Inferno Dragon
Mega Knight Goblins Bats Ice Golem Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Poison The Log
Mega Knight Ice Golem
Mega Knight
Goblins Bats Ice Golem Poison The Log Inferno Dragon
Bats Poison Mega Knight Ice Golem The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem The Log
Poison The Log
Poison The Log
Ice Golem Poison The Log
Poison The Log Mega Knight
Poison Bats Ice Golem
Poison The Log
Poison The Log Ice Golem
Poison The Log
Goblins Bats Poison
Poison The Log
Poison
Poison Ice Golem The Log
Poison
Ice Golem Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison
Bats
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Ice Golem Poison The Log Mega Knight
Inferno Dragon
Poison The Log
Poison The Log Mega Knight
Poison The Log
Poison Bats Ice Golem
Bats Poison
Poison The Log Mega Knight
Poison
Mega Knight
Poison The Log
Bats
Poison
The Log
Poison Mega Knight
The Log Ice Golem Poison
Poison
Mega Knight
Bats Poison The Log
Bats Poison
Poison The Log Mega Knight
Inferno Dragon
Mega Knight

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