My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Baby Dragon Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Baby Dragon Balloon
Fireball
Goblin Gang Baby Dragon Balloon
Poison
Bats Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Mini P.E.K.K.A Baby Dragon Freeze Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mini P.E.K.K.A Baby Dragon Balloon
Mini P.E.K.K.A
Bats Goblin Gang Tornado Baby Dragon Mega Knight
Tornado
Baby Dragon Mini P.E.K.K.A Freeze Balloon Mega Knight
Baby Dragon
Tornado Bats Goblin Gang Mini P.E.K.K.A Balloon Mega Knight
Freeze
Balloon Tornado
Balloon
Bats Freeze Goblin Gang Tornado Baby Dragon Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Tornado Baby Dragon Balloon

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Baby Dragon Freeze Mega Knight
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Tornado Baby Dragon Freeze
Tornado
Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Bats Mini P.E.K.K.A Tornado Mega Knight
Freeze
Bats Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Bats Tornado Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Bats Freeze
Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Freeze Bats Baby Dragon Mega Knight
Bats Tornado Goblin Gang Baby Dragon Freeze
Baby Dragon Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Tornado Baby Dragon Freeze Mega Knight
Bats Goblin Gang Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Freeze
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Tornado Baby Dragon Freeze
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Goblin Gang Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Tornado
Mega Knight Bats Goblin Gang Tornado Baby Dragon
Tornado Baby Dragon Freeze Bats Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Tornado Baby Dragon Freeze
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Bats Mini P.E.K.K.A Tornado Baby Dragon
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Tornado Baby Dragon Freeze
Bats Mega Knight Mini P.E.K.K.A Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon
Baby Dragon
Freeze
Baby Dragon Mega Knight
Bats Tornado Baby Dragon Freeze
Tornado Baby Dragon
Tornado Baby Dragon Freeze
Tornado
Bats Goblin Gang Mini P.E.K.K.A Tornado
Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Tornado Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Mega Knight
Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Baby Dragon
Tornado Freeze Baby Dragon Mega Knight
Tornado Baby Dragon
Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Bats Tornado Baby Dragon
Bats Freeze
Mini P.E.K.K.A
Mega Knight
Freeze
Mega Knight
Bats Goblin Gang Freeze
Tornado Baby Dragon
Freeze
Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Tornado
Mega Knight
Bats Goblin Gang Tornado Baby Dragon Freeze
Bats Tornado
Tornado Baby Dragon Freeze Mega Knight
Mega Knight

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